Since there are no restrictions on Levels like Synchro and Xyz Monsters, Link Monsters are typically the simplest of the Extra Deck Monsters to summon.
Multiple Decks may easily run many powerful Link Monsters because of how generic Link Monsters can be.
They are not only simple to summon, but they also have some of the strongest effects in the whole game.
Fantastic cards, Link Monsters can Special Summon from the Deck or have other strong effects.
New cards have been introduced to the metagame via Genesis Impact and Blazing Vortex, along with the emergence of fresh archetypes and support for established ones.
- 21. Knightmare Phoenix
- 20. The Union Carrier
- 19. Accesscode Talker
- 18. Knightmare Unicorn
- 17. Tri Gate Wizard
- 16. Arcana Extra Joker
- 15. The Origin of Prophecy with Crowley
- 14. Troymare Gryphon
- 13. Heavymetalfoes Electrumite
- 12. Jasmine aromatherapy
- 11. Decode Talker
- 10. Saryuja Skull Dread
- 9. Borreload Dragon
- 8. Firewall Dragon
- 7. Mecha Phantom Beast Auroradon
- 6. I:P Masquerena
- 5. Two Tales Of The Noble Knights, Isolde
- 4. Summon Sorceress
- 3. The Crystron Halqifibrax
- 2. Borrelsword Dragon
- 1. Bow Of The Goddess, Apollousa
21. Knightmare Phoenix
Among all Link Monsters, Knightmare Phoenix has received the most playtime.
It provides any Deck with simple access to spell and trap card removal and only requires the creation of two monsters with unique names.
Problem Floodgates or bait out negates may be eliminated with the aid of this.
Finding room for backrow hate can be challenging given how crucial it is to keep your Deck focused on cards that execute your combos and support your plan.
Fortunately, you’ll always have some handy stored away in your Extra Deck thanks to Knightmare Phoenix, and practically every Deck can make space for it.
20. The Union Carrier
Union Carrier is a cunningly potent card that for a while troubled the game because of how quickly it could set up a Floodgate or a simple way to send a Monster into the Graveyard.
Any Monster card in your Deck can be attached to any Monster on the field as long as they have a similar Type or Attribute.
This implies that it can function something like a Foolish Burial, letting you send the Monster equipped with that card to the graveyard along with the card Union Carrier equipped with that card.
19. Accesscode Talker
One of the best Link Monsters for finishing games is Accesscode Talker. A Link-4 that calls for two or more resources.
When a Link Monster is Link Summoned, it can target that Link Monster and gain attack equal to its Link Rating multiplied by 1000.
Additionally, it enables you to targetlessly eliminate a card from the field by banishing Link Monsters with various Attributes each turn.
The effects of Accesscode Talker cannot also be reacted to, as if that weren’t bad enough. This entails that you are free to use them without worrying about having them rejected.
Accesscode Talker may quickly clear the area before entering it with its increased Attack stat.
18. Knightmare Unicorn
A Link Monster that is used in almost every Deck in the game is the Knightmare Unicorn.
When it is Link Summoned, the player can discard a card to shuffle any card on the field back into the deck, which is its only effect.
The best form of removal is shuffling a card; this avoids cards that can’t be destroyed and makes it far more difficult to gain that resource back.
Players can effectively render the effort put forth to Summon those Monsters useless and gain a significant advantage by using it even on Extra Deck Monsters.
17. Tri Gate Wizard
You’ll want to place this card in any normal monster zone, not your extra deck zone, given the directions it points (look for the highlighted red arrows).
In other words, because of its sideways arrows, it performs best after you call other link monsters.
Tri-Gate Wizard has a decent 2200 ATK, may co-link with cards to gain benefits, and can use any two non-tokens as material.
Any monster that is co-linked to Tri-Gate deals your opponent twice as much battle damage while confronting that monster.
You may choose a card on the field and banish it once per round. You can negate an effect and exile the triggered card once per turn.
16. Arcana Extra Joker
This monster has a formidable 2800 ATK yet summoning it takes three distinct warrior-type resources.
Its arrows point backwards, making it a good candidate for your first Extra Deck monster, even if the opponent may benefit from it if it points forward.
Arcana Extra Joker encourages you to keep your hand full since you can discard a card of the same kind (monster, spell, or trap) to prevent the activation of any effect that targets it and/or a creature it points to.
Additionally, you get to special summon a level 4 warrior normal monster from your deck and add any level 4 warrior from your deck to your hand when this link-summoned card (graveyard recoveries won’t count) is destroyed by combat.
Extra Joker offers a wide range of powerful abilities for any warrior build, despite the fact that it requires three monsters to summon, has restrictions on its negation abilities, and only delivers a bonus when destroyed by battle (rather than through effect).
15. The Origin of Prophecy with Crowley
Make sure to defend Crowley in this situation with cards like Swords of Revealing Light due to its low ATK.
A great addition to the Spellbook archetype, Crowley allows you to choose three Spellbook cards from your deck with various names, and your opponent will randomly choose one for you to add to your hand while reshuffling the other two back into the deck when you link summon him (using any two spellcasters as material).
A level 5 or higher spellcaster monster can also be summoned normally once every turn by sacrificing the standard tributes!
Swarming the field has become considerably more difficult after link summoning was introduced, luring duelists with Crowley’s capacity to summon their greatest spellcasters without sacrificing animals.
It works well when combined with Dark Magician, the Spellbook series, and other powerful cards.
14. Troymare Gryphon
Gryphon, one of several seductive Troymare link monsters, descends with 2500 ATK and takes any two monsters with various names as material.
A spell or trap in your graveyard can be set when a link is summoned, but it cannot be activated the same round.
To target it and set it, you may discard a card. You can also draw one card if Gryphon is co-linked when the effect is activated.
Last but not least, none of the special-summoned monsters can use their effects while out unless they are linked.
Fundamentally, Gryphon performs fantastically in link-central builds. In addition to potentially allowing you to draw cards, it locks down opposing special-summoned cards who are not connected and grants you the uncommon ability to recycle a spell or trap from your graveyard.
Any remaining special summoned creatures will become prone without their effects to rely on if you eliminate your opponent’s link monsters.
13. Heavymetalfoes Electrumite
Although link monsters and other adjustments had a significant negative impact on pendulum decks, Heavymetalfoes Electrumite shows Konami hasn’t abandoned them.
The card allows for an effortless pendulum summon by adding one from your deck to your extra deck (face up) when you link summon it. It accepts any two pendulum monsters as its material.
The previous effect, which (once per turn) allows you to draw a card when one of your pendulum scales leaves the field, stacks wonderfully with the ability to add a pendulum monster from your extra deck to your hand.
With the help of these various effects, Electrumite makes it simple to add fodder to your pendulum zones and extra deck while drawing cards from your main deck. Make careful to increase the card’s mediocre 1800 ATK as necessary.
12. Jasmine aromatherapy
Aromaseraphy Jasmine, a monster with 1800 ATK, uses any two plant-type monsters as food.
It excels as your vanguard link monster since it points diagonally backward in both ways without pointing ahead. Jasmine also makes excellent use of high life point values due to its, well, effects:
This card and the plant monsters it points to cannot be killed by combat when your life points are higher than those of your opponent.
You can special summon a plant monster from your deck in defense position while paying tribute to the monster this card points to.
Add one plant monster from your deck to your hand once per round if you gain life points.
Make the most of Jasmine’s first and last effects by using life-recovery cards like Solemn Wishes, and use its second effect to trade your weaker monsters for stronger plants in your deck.
You won’t have to put as much effort into guarding Jasmine as you would other cards of comparable quality because of her self-protecting initial ability, freeing you up to concentrate on assaulting your opponent—if you have the life points.
11. Decode Talker
Decode Talker’s need for any two effect monsters can be easily satisfied because the great majority of monsters have at least one special attribute.
Decode can easily increase its ATK from average to spectacular by sending signals in three directions and gaining 500 ATK for each monster it points to.
You can also tribute a creature Decode points towards to negate and destroy an opponent’s triggering effect whenever it targets a card you control.
Decode is a fantastic card that points backward to allow for additional extra deck shenanigans, is simple to summon, and also uses normally unpleasant forward arrows to your favor by maybe drawing power from adversarial monsters.
Decode maintains its status as a potent and approachable force with tremendous effects, strong ATK, and straightforward fielding.
10. Saryuja Skull Dread
Because Yu-Gi-Oh consistently creates powerful dragons, Saryuja Skull Dread is able to use any two monsters with various names as fuel.
However, if you choose to, you can sacrifice more monsters, and the more money you spend, the more abilities Dread has when he first appears:
When a monster is summoned normally or specially to the zone this card points to, it gains 300 ATK and DEF.
1) You can special summon one monster from your hand once every turn.
2) Draw four cards and put any three from your hand on the bottom of your deck in any order when this card is link summoned.
No matter how many monsters are used to summon it, Dread has four pointed wings and a powerful 2800 ATK, which makes quick work of anything that isn’t a Blue-Eyes.
It starts off with a ton of negative effects, but it adjusts to the conditions on your field and works even when there are just two monsters there.
9. Borreload Dragon
Regardless of the space it inhabits, Borreload hunts out any three effect monsters and enters the conflict with a mind-blowing 3000 ATK and two arrows pointed in your direction.
Of course, it also possesses a number of amazing qualities.
- Neither play is able to use monster effects to target Borreload.
- You can quickly decrease a monster’s ATK and DEF by 500 once per turn (even your opponent’s), and your opponent cannot chain anything to this activation.
- Although it is sent to the graveyard at the end of the following round, you can control a monster this card attacks by positioning it in a zone this card points to.
Essentially, this card harasses opponents by steadily draining their energy and stealing it for your own use, and its inherent defense acts as a buffer against tricky monster effects.
If your adversary doesn’t have a spell or trap removal available, they’ll be easy prey for Borreload Dragon’s ruthless onslaught.
8. Firewall Dragon
The Firewall Dragon, arguably the most well-known link monster, accepts any two monsters as material and points in all four directions.
Only once can be utilized, but his initial ability is a fast effect that can be used at any time and returns cards from the field or graveyard to your hand up to the number of monsters that are also tied to Firewall.
When a monster Firewall points to is killed in battle or sent to the graveyard, the next trait special summons a monster from your hand.
I’m at a loss for words. Any monsters can be accepted by Firewall, which also has a strong ATK, a high link rating, the ability to bounce numerous cards, and the ability to special summon from your hand.
While he is still legal, I still include him in almost every deck; however, his ban status is subject to change. He continues to be a powerful force.
Firewall’s is a premium extra-deck monster that costs about $8. For any duelist who wants to compete, he is a need.
7. Mecha Phantom Beast Auroradon
Due to the plays it allows, Mecha Phantom Beast Auroradon is an exceptionally potent card. It summons three Mecha Phantom Beast Tokens when it is Link Summoned.
These can then be utilized for their secondary effect, which calls for the employment of Tributes.
Mecha Phantom Beast Auroradon is still unlimited, even though Mecha Phantom Beast O-Lion was too effective when combined with it and was consequently outlawed.
It can destroy a card on the field without targeting for one Tribute. It will Special Summon a Mecha Phantom Beast Monster from the Deck for two Tributes.
Additionally, it permits a Trap card to be added from the Graveyard to the Hand in exchange for three Tributes. These are all fantastic effects that should be used in any machine-based deck.
6. I:P Masquerena
It’s a great effect to be able to summon Link Monsters during the opponent’s turn. I:P Masquerena is an excellent Link Monster because of this.
When Link Summoned, a large number of Link Monsters have strong effects. I:P This is made possible by Masquerena’s ability to Link Summon as a Quick Effect during the opponent’s turn.
It will also stop the Link Monster that is summoned in this manner from being destroyed by the card effects of the opposition.
It is a great idea to summon I:P Masquerena as a Link Monster to set up potential interruptions during the opponent’s turn that might potentially shut it down completely.
5. Two Tales Of The Noble Knights, Isolde
Which is best? Link Isolde, Two Tales of the Noble Knights is a card that belongs in every Warrior-Type Deck by far the monster confined into a certain Type.
It can add a Warrior-Type monster from the Deck to the hand when it is summoned, but at the risk of not being able to summon that monster again that round.
Additionally, it has the ability to Special Summon a Warrior monster from the Deck with a Level equal to the cards given by sending Equip Spells from the Deck to the Graveyard.
The Warrior engine is regarded as one of, if not the finest in the game because of this effect, which makes one of the greatest combos possible.
4. Summon Sorceress
The use of the Link Monster Summon Sorceress is presently prohibited due to its extreme potency.
Due to the fact that it just required two monsters of the same type, it was exceedingly simple to create (except Tokens).
It has the ability to Special Summon a Monster with the same Type as a Monster that its Link Arrows are pointing to from the player’s Deck.
When it contains two downward-pointing Link Arrows, this is much better.
The most potent summoning effect is Special Summoning from the Deck, which is why the card had to be outlawed.
3. The Crystron Halqifibrax
The summoning power of Crystron Halqifibrax is so strong that certain cards have been outlawed because they made summoning it too simple.
When Crystron Halqifibrax is Special Summoned, it has the seemingly straightforward ability to Special Summon any Tuner Monster with a Level of 3 or below from the Deck.
The fact that Special Summoning from the Deck doesn’t tie the player to any specific cards makes it even better than it currently is.
It may be used to access other amazing Link Monsters as well as strong Synchro Monsters. Crystron Halqifibrax frequently leads to a field with numerous potent negates on it.
2. Borrelsword Dragon
Practically every Deck in the game can win in a single turn thanks to the Borrelsword Dragon. It can attack twice in a single turn and has a massive 3000 Attack Points.
All it needs to do to do this is to move a monster from attack to defense position.
When the card attacks, it has the ability to gain the attack it lost while halving the attack of the monster it is battling.
As a result, Borrelsword Dragon will almost always deal 3000 damage when attacking a monster in the attack position.
If it were the final Monster on the field and it kept this Attack increase, its second attack would almost always result in victory.
1. Bow Of The Goddess, Apollousa
One Monster effect per turn can be countered, which is a good benefit. It’s amazing to be able to negate more than once per turn.
Apollousa, Bow Of The Goddess is one of the greatest Link Monsters ever because of this. It simply needs Monsters with various names as resources, and it gains counts based on how many Monsters were summoned.
These counters grant the Monster 800 Attack each and can be removed once per Chain to counteract a Monster effect.
Although it is restricted from using its negate more than once in a Chain, this is hardly a drawback given that it may keep negating Monsters until it runs out of counters.