Blazing Vortex is a set that came out in early February of 2021, if you haven’t heard of it already.
And it gave a lot of help to decks that are still very strong (as of this writing) today.
In fact, players who wanted support for characters like Edlich, Armed Dragon, and Virtual World really hit the jackpot with this one.
But even if you don’t use the help cards, this pack has a lot of other great cards to choose from.
So, if I’ve gotten your attention at all, this list of the best pulls from Blazing Vortex will be useful to you.
15. Eldlich the Mad Golden Lord
Adding Eldlich the Mad Golden Lord to this list would be silly since Greater Polymerization started a theme about fusion.
Eldlich the Golden Lord was already annoying because of how big it was and what it did, but now this?
It’s not impossible to beat, but for a deck that always makes a boss monster that’s a huge pain, I’d rather not have to deal with something even bigger.
I’m honestly surprised to see this card because I didn’t think Eldlich would use Fusion Summons.
I get that the Zombies are the main strength of the revival class, but a big boss-level Fusion that can steal monsters from the other side?
14. Virtual World Oto-Hime – Toutou
Virtual World Oto-Hime – Toutou is almost certainly a must-have in competitive Virtual World builds. It should be in every deck at least once.
Toutou fits right into the Virtual World deck’s current lines of play, giving you more reach and more ways to get where you want to go.
Virtual World players have been waiting for this card for months. It’s strange that it didn’t end up as a more expensive rare, and since it’s less than a dollar a copy right now, it’s not surprising that people are buying full playsets, even though they’ll probably never run three full copies.
Toutou is great, and it’s amazing how cheap the Virtual World lineup is still.
We’re pretty used to letting players try out a new, powerful theme for a low price and then making cards in later sets harder to pull.
Nevertheless, here we are. The gods have shown kindness.
13. Virtual World Gate – Xuanwu
Virtual World is already one of the two hardest decks to beat in the current format. Blazing Vortex adds two playable support cards that make the theme even better.
The first one is called Xuanwu Virtual World Gate. It can be searched for with Virtual World Mai-Hime – Lulu and Virtual World City – Kauwloon.
Its main effect isn’t as powerful as Virtual World Gate – Chuche, but it has a great graveyard effect and another name.
In future Virtual World builds, you can expect to see it at 1 per deck.
12. Tri-Brigade Rendezvous
Tri-Brigade was another big theme in Blazing Vortex presales. The set has two new cards with this theme, and both of them made the Top 15.
Rendezvous is a simple ATK boost that rewards you for making the kinds of boards that Tri-Brigades already want to make.
Its effect on the graveyard gives it more value in current Yu-Gi-Oh, where the battle boost alone might not be enough.
But Tri-Brigade Rendezvous isn’t easy to find or use again, which makes it hard to use in a deck that hasn’t been able to beat the competition yet.
Still, it’s clear that Tri-Brigade fans are just as excited about the theme now as they were when it came out in Phantom Rage. Some people may not have expected this fandom to be as strong as it is.
11. Armed Dragon Thunder LV5
Armed Dragon Thunder LV5 is a must-have for any Armed Dragon build, casual or competitive, and it’s a great example of why the Armed Dragon Thunder family is so much better than the original Armed Dragon strategy.
The original Armed Dragon LV5 required you to win a battle and wait until Main Phase 2 to level up, but the new version works at any time by having you send a card from your hand to the graveyard.
Like many of its retrained fam, it
It’s faster, more aggressive, and makes cards that are also better in the same way. And people who bought tickets before the sale did so in a big way.
10. Psychic Eraser Laser
If you want to kill your opponent’s monster as soon as possible and don’t care how much it costs, Psychic Eraser Laser is a good choice.
With Psychic Erase Laser, you can send a monster from your opponent’s extra deck that was called to the field to the graveyard.
But your opponent gets as many life points as the monster’s best stat, either attack or defense.
There are many cards like Psychic Eraser Laser that let you kill monsters for free, like Ice Dragon’s Prison.
Most of these cards, though, are traps, which means you can’t use them right away.
9. Greater Polymerization
I’m sure that when Greater Polymerization came out, it made a few Cyber Dragon and Frightfur players very happy.
Most of the time because it made their already strong decks even stronger.
If you use Greater Polymerization to bring a monster into play with 3 materials, your opponent won’t be able to kill it with card effects.
And your monster now does damage that cuts through.
Like I said before, Greater Polymerization works great in Cyber Dragon decks that use Chimeratech fusion monsters and Frightfur decks that use Frightfur fusion monsters.
This is because Chimeratech and Frightfur monsters are known for having high attack, so adding another layer of defense just makes them harder to beat.
Underdog was made for players who hate it when monsters like Apollousa, Bow of the Goddess are used to cancel out the benefits of their cards.
When it’s your turn, the powers of your opponent’s monsters are cancelled out by Underdog. And when it’s your opponent’s turn, your monsters don’t do anything.
If you don’t use monsters like Borreload Savage Dragon or Cyber Dragon Infinity to stop your opponent, this card is a must-have for at least your side deck, if not your main deck.
On the other hand, if your opponent uses monsters like Cyber Dragon Infinity, they’re in big trouble if you use Underdog.
7. Tri-Brigade Kitt
Tri-Brigade Kitt is a great monster, but it’s only good for a small number of decks. If you want to beat your opponent, though, it’s a great card to have.
With Tri-Brigade Kitt, you can use Beast, Beast-Warrior, or Winged Beast monsters from your graveyard to summon a Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck.
This monster makes it very easy to call up two strong Link monsters at the same time, since you can call up one Link monster and then use its materials to call up another.
But this card can only be used in Beast-themed decks, like Fire Fist.
6. Armed Dragon Thunder LV10
If your opponent leaves Armed Dragon Thunder LV10 on the field for more than a few turns, they might as well just give up.
If you use an Armed Dragon monster to call up Armed Dragon Thunder LV10, it gets some very powerful powers.
Right away, it stops being affected by cards that change who controls a monster. It also can’t be killed in battle, and you can throw it away to destroy another card on the field.
This monster gains 1000 attack from the last impact.
When this monster reaches a total of 10,000 attack points, it will be able to destroy every card on the field.
This one doesn’t need much explanation, other than the fact that it’s a real monster.
But if you use this card, it’s likely that one of the players will lose before this monster gets to 10,000 attack anyway.
5. Trishula, Dragon of the Ice Barrier
The first restricted card on this list is Trishula, Dragon of the Ice Barrier.
It came out in 2011, but it’s still a force to be reckoned with.
You can get rid of a card from your opponent’s hand, field, or graveyard when this monster is summoned.
This gets rid of 3 cards, but the card that leaves the hand is picked at random.
But you can use this to your benefit and use this effect twice by using De-Synchron, which lets you call this monster back again.
With this combo, you can get rid of a total of 6 cards.
4. Heavenly Zephyr – Miradora
If it’s hard for you to avoid your opponent’s monster effects, you might want to use Heavenly Zephyr – Miradora to cancel them out.
When your opponent special summons a monster with 2000 or more attack from the extra deck, you can special summon Heavenly Zephyr – Miradora to cancel the effects of any monster on the field that came from the extra deck.
As long as Heavenly Zephyr – Miradora is on the field, this cancel will stay in effect.
Heavenly Zephyr – Miradora is also not easy to kill, since it has 2600 defense.
This impact (and its activation) can’t be stopped, which is why it works so well.
3. Sacred Tree Beast, Hyperyton
Hyperyton, the Sacred Tree Beast, is a little hard to call.
Still, because it works so well, it’s probably worth the trouble.
Whenever a card is played during your opponent’s turn, you can remove a material from Sacred Tree Beast, Hyperyton to cancel the effect of that card.
But the card you remove must be the same type as the card you’re trying to stop, whether it’s a monster, a spell, or a trap.
This is made easy by another effect:
When you play a card on your turn, Hyperyton lets you choose a card in your graveyard of the same type as the card you’re playing and use it as a material for Hyperyton.
So you can use this card as many times as you want as long as you have other cards you can use.
Also, this card is easy to bring into play with decks like Virtual World or Adamancipator.
2. Pot of Prosperity
Pot of Prosperity is very hard to find, mostly because it costs so much.
But if you do pull one, you should count yourself very lucky.
When you use the Pot of Prosperity, you can get rid of either three or six cards from your extra deck.
Then you can dig up the same number of cards from the top of your deck and add one to your hand.
The rest of your cards go in any order at the bottom of your deck.
When this affect ends, your opponent only takes half of the battle damage that turn.
Even though losing 6 cards from your extra deck can hurt, this card makes up for it because it lets you fix a bad first hand and keeps you from losing a fight right away because of bad luck.
1. Underworld Goddess of the Closed World
The Underworld Goddess of the Closed World is the best card on this list.
This time, the card with the number 1 on it wins by a large amount.
Underworld Goddess of the Closed World needs 4 effect monsters to be called, but you can use one of your opponent’s monsters instead.
This link monster costs 3 materials, so it’s really more like 2 materials.
Once this card is brought into play, you can cancel out all of your opponent’s monsters’ effects.
You can also stop a special summoning of a monster from the dead once per turn.
The icing on the cake is that this card can only be changed by effects that say “target.”
This is interesting because most cards can’t be “targeted.”
But this can work in your favor since most players have changed their decks to leave out cards that target.
This Underworld Goddess is a pretty good card all around, so you can’t really go wrong with it.