Yu-Gi-Oh! is well-known for its fearsome monsters, memorable characters, and famed theme.
But it goes far deeper than that.
The card game is a lovely combination of talent, luck, and faith in the heart of the cards.
Today we’re going to speak about the best way to draw those cards and what you can’t afford to leave out of your deck if you want to be the best like no one ever was-oops, the wrong series!
18. Upstart Goblin
Upstart Goblin allows you to draw a card at the cost of giving your opponent 1,000 LP.
The small LP boost your opponent will receive is insignificant in comparison to the card advantage you can build with this card.
Because of the strength of the effect, it is limited to only one in the deck.
17. Pot of Desires
Pot of Desires is similar to Pot of Greed in that you can draw two cards. With Pot of Desires, however, you must pay 10 cards from the top of your deck.
The card is extremely powerful and is limited to one per turn; otherwise, players could quickly burn through their deck to replenish their hand.
16. Backup Squad
To begin the list, we have an… intriguing card.
Draw 1 card for every 1000 damage you take from a monster’s attack. This is a helpful card, else it would not be on the list. However, it has several disadvantages.
First and foremost, it is rounded to 1000 damage. So, whether your opponent has a monster with 1000 ATK or a monster with 1900 ATK, you only get one card.
Another clear disadvantage is that you can only acquire 7 cards unless you can cure yourself. That is if you draw this card on turn 1.
15. Card Trader
Card Trader comes next.
This allows you to discard one card from your hand and draw one card every turn.
While this card is beneficial, it doesn’t exactly match anything on the list above it.
It also takes up a slot in your Spell/Trap Zone as a continuous spell card. That is, if you run more than one of them, you may soon fill up and be unable to set or play other stronger cards.
14. Cup Of Ace
If you land on Heads, you get to draw two cards. Tails force your opponent to draw two cards.
As a result, it can’t be much higher on the list… However, if you’re feeling lucky, this card can tip the scales!
This works well in less serious RNG-based decks and may be used with cards like Second Coin Toss to boost your chances of drawing ahead of your opponent.
13. Pot Of Extravagance
Pot Of Extravagance is up next.
This may be incredibly powerful depending on your deck. However, if you rely on Xyz or Fusion summons, you should avoid this. You will almost certainly lose your strongest card.
Use with extreme care!
12. Card Destruction
A card with high risk and high return that can only be used once per deck.
After discarding their whole hand, both players get an equal amount of cards.
This has the potential to be quite strong in principle.
However, it is more effective for discarding your opponent’s hand than it is for drawing cards.
But if they have a weak hand, you’re only making them stronger, and you might lose the game as a result of your behavior.
11. Cardcar D
This is the first of two monster cards on this list.
Cardcar D is extremely powerful, but mainly in the early game.
You can Tribute this card, then draw two cards… However, it then enters the End Phase.
Furthermore, you cannot special summon the moment you utilize its effect, therefore you can only summon an 800ATK monster on your turn.
This is why it is only useful in the early game.
You don’t want a Blue Eyes to hit this simply so you can draw two more cards.
10. Supply Squad
The superior Backup Squad!
Once per turn, Supply Squad allows you to draw one card if your monster is destroyed by combat or a card effect.
Unlike its predecessor Backup Squad, you are not restricted to drawing cards by your health…
However, the effect may only be utilized once every turn.
9. Good Goblin Housekeeping
You can’t use this card until the round after it’s set (unlike draw-and-play spells) but look at its potent impact. You draw cards equal to the number of Housekeeping cards in your Graveyard plus one, then place one card from your hand at the bottom of your deck.
Basically, your total hand size will not alter the first time you play this, but it will rise the second and especially the third time.
Furthermore, anytime Housekeeping is played, you are offered the option to trade an unwanted card from your hand for a new draw, allowing Housekeeping to aid even on its initial appearance.
8. Reckless Greed
This card is the poor man’s Pot Of Greed, allowing you to draw two cards now but not for the following two turns.
However, here’s a trick: if you have two Reckless Greeds and activate both on the same turn, you get four cards and only miss your draw phase for two turns.
You’ll be able to thank me afterward!
One disadvantage is that being a trap card, you can only activate this card after placing it during your opponent’s turn. So you’ll have to pray they don’t have the means to stop you from playing it, or that they aren’t strong enough to kill you before you can!
This is the card I recall seeing in the Yu-Gi-Oh! anime and thinking it was awesome.
In the TCG, it does not completely alter the appearance of the planet.
However, it allows you to add one field spell from your deck to your hand.
Because most, if not all, decks employ field spells, this is perhaps the most versatile. And Terraforming allows you to obtain one far sooner… But not too soon, because it’s presently limited to one per deck.
6. Morphing Jar
Morphing Jar is a wonderful card. So good that you can only have one in your deck.
It’s good at making you draw, but it’s also very good at making your opponent draw.
When the coin is flipped, both players must discard their whole hand and then draw 5 cards.
This may appear to be an issue. However, in general, it advantages you by allowing you to draw cards and discard your opponent’s whole hand.
This card is the centerpiece of a deck known as the “Empty Jar,” in which you utilize a Morphing Jar (among other cards) to mill your opponent to a loss.
5. Hand Destruction
Hand Destruction comes next.
This allows you to discard two cards from your hand and draw two cards. Isn’t it very good?
In most cases, yes, this is effective in obtaining the desired cards.
To play it, you must have at least two cards in your hand that isn’t Hand Destruction.
So, if you have two cards that you wish to keep, you must wait for at least two more turns before you may use them.
Hand Destruction might feel pointless if you draw additional good cards.
But if you’re afraid about getting a terrible hand, it’s fantastic. And a somewhat improved Card Destruction.
Reload is located above both of the destruction cards.
This allows you to return all of the cards now in your hand to your deck, shuffle, and draw the same amount of cards.
This alone would be fantastic. It is, however, a fast spell, so you can use it in reaction to an opponent’s move.
For example, if they play Card Destruction and your hand is filled with useful cards, return them all to your deck and keep them safe!
Similarly, if your hand isn’t looking promising, you may just play Reload and hope for the best.
3. Jar Of Avarice
Avris Jar- Averic- No?
I couldn’t remember what the name of this card was, but I knew it was excellent and that I wanted it on my list. And I finally discovered it after numerous misspellings.
Jar Of Avarice allows you to target 5 cards in your Graveyard (excluding this one) and shuffle them back into your deck before drawing one card.
On paper, this does not appear to be a strong drawing card.
However, it might come in handy if you’re running low on cards or if your opponent has destroyed some of your greatest cards.
I’m counting it since you still get to draw a card!
2. One Day Of Peace
Now listen to me on this one!
While this card isn’t ideal for drawing, it is fantastic for keeping you alive.
That is why it is ranked so high.
One Day Of Peace allows each player to draw one card, after which neither player can be damaged until the conclusion of the opponent’s turn.
If you’re suffering and taking a lot of damage, this card allows you to gain additional two cards: one for using this and another on your next draw phase since your opponent can’t hurt you.
1. Pot Of Duality
Okay, I get what you’re thinking:
“How is this the finest enticement?” “You only get one card!”
But allow me to clarify!
Pot Of Duality allows you to view the top three cards in your deck, choose one to add to your hand and shuffle the rest back into the deck.
There are no drawbacks to this card.
And the likelihood of your following three cards being awful is (ideally) low. As a result, you’ll have at least one decent card to choose from.
That is, I suppose, the one disadvantage here: if your deck is too powerful, you may have to pick between some nice cards. But that is entirely your fault, not mine!