Joey Wheeler is one of Yu-Gi-Oh’s most famous duelists.
He was not only the best friend of Yugi Muto, the best duelist who ever lived, but also a great duelist in his own right!
With the help of his strong fighter monsters, he was able to overcome all kinds of problems and problems.
And in this list, we’ll talk about some of the best cards in Joey’s decks, in case you want some of that Brooklyn flavor in your own deck.
Note that this list only has cards that Joey Wheeler really used in the show.
Some of the new legendary deck items give Joey some powerful new XYZ monsters, but Joey didn’t have access to XYZ summons in the anime, so it seems silly to talk about them now.
18. Gearfried The Swordmaster
We need one more monster with a sword to complete our trio.Once upon a time, there was a fighter who was so strong that whenever he used his sword, the whole world shook.
This sword master was afraid of his own power because of how much damage he did.
So, he chose to change the situation. He made an iron suit to keep his strength in check, and from then on, people called him “Gearfried the Iron Knight.”
Joey says that this is the story of Gearfried the Swordmaster. When you think about what Gearfried the Iron Knight can do when Release Restraint is played, you can see that his story is true.
Gearfried the Swordmaster is a threat on the combat field because it has a skill that makes it even stronger than it already is.
Gearfried can kill one monster on the other side of the field for each card he has equipped. If a player’s deck has a lot of Equipment cards, they can clear the field and give Gearfried more power at the same time.
17. Sword Hunter
A monster that keeps getting stronger for every monster it kills.
Sword Hunter has a good attack power of 2450, and it has a special ability that lets it turn any Monster Card it kills into an Equipment Card that it can use right away.
Basically, they were using the dead monsters as protection.
This means that the number of monsters it kills limits how much damage it can do at once.
If the card’s opponent doesn’t have a good way to stop it, it will keep getting stronger until it beats all the other cards and wins the game.
One of the few cards in the set that can boost its own power.
16. Blue Flame Swordsman
Flame Swordsman’s bigger and better brother. Even though it has the same attack and defense points as the Flame Swordsman, it is different in two important ways.
First, Blue Flame Swordsman can be called without any kind of tribute in later episodes of the series. Second, it is one of the best monsters in the game that helps other monsters.
Even though an attack of 1800 isn’t very strong in Duel Monsters, the fact that Joey’s biggest and strongest monsters can give any amount of their attack power to another monster on the field makes them even more dangerous.
As a treat, when it dies, it calls forth its younger brother, Flame Swordsman.
15. Panther Warrior
If you want to win at Yu-Gi-Oh, you need monsters in your deck with high attack numbers.
With a huge 2000 attack, the Panther Warrior has one of the best attack numbers of any level 4 monster.
If you want to attack with it, you’ll have to sacrifice another monster every time.
It’s a pretty high price.
But if you have enough monsters, Panther Warrior may be the best way to win by making a stampede.
As Yu-Gi-Oh goes on, spell cards get more and more strong.
Not only do you have to deal with powerful old cards like Raigeki, but newer cards like Forbidden Droplet can ruin your whole game plan.
Graverobber is a great way to turn the game around if your opponent has any of these powerful spell cards.
You can play it to steal a spell card from your opponent’s graveyard, but if you do, you take 2000 damage.
This may sound like a lot, but it’s a ridiculously cheap way to get pretty much any spell card from your opponent, which is a great way to get even.
13. Rocket Warrior
Rocket Warrior is a good monster that has a great way to hurt the monsters of your opponent.
After the damage step, the defending monster loses 500 attack whenever this guy hits a monster your opponent controls.
This means that the defending monster doesn’t lose 500 attack during this fight, but it will during the next one.
The icing on the cake is that Rocket Warrior can’t be destroyed by battle during your turns, and strikes that use this card can’t hurt you.
This means you can weaken any of your opponent’s monsters, no matter how strong their attack is, since you won’t take any damage either way.
In the series, this card does something a little different:
It changes monsters into metal versions of themselves, like how Red-Eyes Black Dragon became Red-Eyes Black Metal Dragon and Musician King became Heavy Metal Musician King for some reason.
In fact, this card is a good way to make your monsters stronger.
When a monster wears this item, it gains 300 attack, 300 defense, and half the attack of any monster it strikes.
This means that Metalmorph works better the better your opponent’s monsters are, and their own strong monsters could be their own downfall.
11. Black Skull Dragon
Even though Black Skull Dragon is a normal monster that does nothing, it is so well-known that I had to mention it.
This card pretty much shows how close Yugi and Joey are as friends.
It is a combination of Yugi’s Summoned Skull and Joey’s Red-Eyes Black Dragon.
In season 1, Yugi Fusion Summoned this card in a tag battle against the Paradox brothers, and it helped them win.
With an attack value of 3200, Black Skull Dragon is a strange but interesting combination that can be played in any deck that uses both of its materials.
10. Fairy Box
I love giving my opponent a hard time in Yu-Gi-Oh.
I’m having more fun as my opponent gets more upset.
(Could you guess I play a lot of control decks?)
With Fairy Box, your opponent has so much more trouble during the battle part.
You can flip a coin and call it every time they want to attack.
If you guess right, the charging monster loses all of its attack points, and your opponent takes a lot of damage.
The best thing about this card is that it makes the game a little bit more random.
I like it when Yu-Gi-Oh games come down to a coin flip or a roll of the dice, so cards like this could always be in my deck if the build is suitable.
9. Marauding Captain
As soon as synchro and XYZ monsters came out, this card went from being good to being great.
When you use a standard summon, you can also use a special summon to bring any monster from your hand that is level 4 or lower.
If you special summon a level 3 monster, you’ll be ready for a rank 3 XYZ summon, where you can choose from some very powerful choices.
You could also use a special summon to bring a tuner from your hand into play and turn into a synced monster.
Even though Joey may not have had access to these strong extra deck monsters at the time, I’m sure he would have won a lot more duels if he had this guy in his deck.
8. Gearfried the Iron Knight
This card is so good that you could actually use it to get an OTK.
To get all the pieces of Exodia, you had to destroy and equip the equip spell Butterfly Dagger-Elma over and over again, and then use cards like Royal Magical Library to draw an endless number of cards.
As far as normal game play goes, this guy is great.
Any equip spell that is put on it is destroyed right away.
Even though this might seem like a bad thing, it can help in some cases.
First of all, this guy doesn’t need an attack boost; with an attack number of 1800, he can easily beat most level 4 monsters.
Second, this ability stops your opponent from equipping it with damaging spells like Cursed Armor, so Gearfried will stay strong and healthy for as long as you need.
7. Kunai with Chain
This card, Kunai with Chain, is so hard to understand.
It’s a battle trick that works like an equip spell. If you’re teaching a beginner how to play Yu-Gi-Oh, you should stay away from this card at all costs.
When a monster your opponent controls attacks, you can use Chain to trigger Kunai and switch it to defense position.
Then, you can give this card to one of your monsters to make it have 500 more damage.
Most trap cards go to the trash after they are used, but this one stays face up like an equip spell.
To say the least, it’s hard to understand, but it can be useful in many ways.
6. Goblin Attack Force
Goblin Attack Force might be one of the most powerful level 4 monsters in the game.
Its attack number is 2300, which is much higher than almost every other level 4 monster and even many level 5 or 6 monsters.
For your opponent to beat this card, he or she will have to sacrifice a summon or use a special summon from the extra deck.
When it attacks, it moves to the defense position at the end of the fight phase. Unfortunately, it has a total of 0 defense points, so it isn’t very good at protecting itself.
Skill Drain is a great way to deal with this. It will stop it from going into defense position and let you keep the 2300 attack beat stick that doesn’t cost any donations.
5. Gilford the Lightning
If there’s one thing I like about old-school Yu-Gi-Oh, that’s how good it used to be to call for a tribute.
In current Yu-Gi-Oh, tribute summons don’t happen very often, but they used to be the best way to get your strongest monsters out.
Here’s a card from Joey that goes well with that kind of strategy:
When Gilford the Lightning is called with a tribute, you can choose to give three monsters instead of the usual two.
If you do so, you can destroy every single monster your opponent controls!
This will leave your opponent helpless while a monster with 2800 attack looks at them.
4. Red-Eyes Black Dragon
Red-Eyes Black Dragon had to be on the list of things about Joey Wheeler.
It’s his main card, and it’s just as famous as the Dark Magician and the Blue-Eyes White Dragon.
This card is the exact opposite of Blue-Eyes. It shows the power of friendship and having faith in yourself.
Red-Eyes has also been getting a lot of help lately.
We’ve added some great XYZ monsters to the card pool, as well as some fusion monsters that will surprise players, and Red Eyes Dark Dragoon is likely the most powerful extra deck monster in all of Yu-Gi-Oh.
Red-Eyes Black Dragon is a great way to add a bit of nostalgia to any Yu-Gi-Oh deck, whether you play it seriously or just for fun.
3. Time Wizard
The Time Wizard is one of the best chance-based cards.
As I’ve already said, I love funny cards like this that can change the whole game with a flip of a coin. I’ve put Time Wizard so high on the list because of this.
This card has a very high risk, but also a very high payoff.
You can flip a coin once per turn and call it:
If you guess correctly, you can kill every monster your opponent controls. But if you get it wrong, you lose all of your monsters and take damage equal to half of all of their strikes.
This much damage could put you out of the game if you’re not careful, so you have to think carefully about taking this risk.
But if you flip a coin and get a heads, this card is a Raigeki every turn.
Just make sure your lucky charm is close by.
Scapegoat is a card that is too strong in both the old and new versions of Yu-Gi-Oh.
Back in the day, Scapegoat was a really difficult problem to solve.
Just when your opponent thought they had you beat, you could flip up the Scapegoat card and give them 4 more monsters to fight.
This can give you enough time to figure out how to win the game.
And in this Link-summoning format, it’s a very strong card that makes tokens.
Token monsters can be used to call link monsters, making Scapegoat a one-card link-4 monster. There are some very powerful link-4 monsters to choose from. Just look at Firewall Dragon to see why Scapegoat is so important.
Jinzo is without a question the best card Joey has in his hand.
It’s one of the few cards in Joey’s deck that’s been played a lot in tournaments, and it’s easy to see why.
While Jinzo is on the field, all trap effects are completely useless, and neither player can set up any new traps.
In old-school Yu-Gi-Oh, there are some trap cards that are way too powerful. Some of these cards are still played today.
Cards like Imperial Order, Macro Cosmos, and Mirror Force are all strong traps that can totally mess up your game plan.
Jinzo makes it so you can’t use your own traps, but not having to worry about a random trap putting you out of the game more than makes up for it.