The extra deck zone, which used to be called the “fusion zone,” was first used by fusion cards.
Most of them could only be summoned by using Polymerisation, which gave you a new way to use summoning in your strategies.
As time went on, fusion summoning became the focus of whole archetypes and deck cores.
Some of them just need monsters on the field, while others have their own spells that let them work together.
All of the games on this list can be played on their own, and a few of them can even be played in a competition.
The term “Cyberdark,” which in Japanese is spelt “Cyber Dark,” refers to both an archetype of DARK Dragon and Machine monsters and a sub-archetype of the “Cyber” archetype.
“Cyber” is the primary archetype. After his “rebirth,” Zane Truesdale, a character in the Yu-Gi-Oh! GX anime, used these cards to construct an “Underworld Deck,” which was against the rules (called “Cyber Art Reverse” in the original).
The “Venom” archetype is made up of two different kinds of monsters.
The Reptile monsters focus on spreading Venom Counters with “Venom Swamp,” while their strongest monsters (which aren’t technically part of the archetype but are related to it) gain ATK for each Reptile monster in the Graveyard.
With its Hyper Venom Counters, “Vennominaga, the God of Poisonous Snakes” gives you another way to win.
13. Evil HERO
“Eyes Restrict,” which in Japanese is called “Eyes Sacrifice,” is an archetype of Level 1 DARK Spellcaster Fusion Monsters with 0 ATK and DEF that is used by the Maximillion Pegasus in the Yu-Gi-Oh! anime and manga. “Relinquished” is listed as one of its Fusion Materials by all of its members.
The names of this archetype come from the names of “Relinquished” in the French version and the OCG.
The main point of the archetype is to help out “Red-Eyes Black Dragon,” whose card was made to be as strong as “Blue-Eyes White Dragon.”
In the first Yu-Gi-Oh! movie, it was said that Blue-Eyes gave power while Red-Eyes gave potential.
Before it was renamed from “Red-Eyes B. Chick” to “Black Dragon’s Chick,” it wasn’t part of the archetype because its Japanese name doesn’t have.
Prank-Kids are not only well-made, but they also have some of the best coverage for fusion summons in the game.
The low-level monster cards are always bringing each other back from the graveyard. This gives you materials for fusion summons and lets you use their special effects when they are no longer in play.
You can even clear the field if you sacrifice your most powerful fusion-summon monster, Prank-Kids Battle Butler, leaving your opponent vulnerable to the monsters you bring back from the graveyard.
The effects of low-level monsters are a key difference in Prank-Kids. They keep the game going and are the best thing about the archetype.
10. Ancient Gear
When the epic fusions for Ancient Gears first came out, they were the worst thing ever. Now, though, they’re a bit too slow to keep up with most decks.
Still, Ancient Gears is a good game to play for fun, especially if you can reliably call up the big boss monsters.
The Chaos Ancient Gear Giant is a tyrannical monster that can win the game for you just by firing its guns.
In Ancient Gear Fusion, they each have their own fusion card.
This archetype has the highest skill cap on the list, and maybe even in the whole game.
D&D monsters use the effect of Swirl Slime and Necro Slime and Dark Contract With the Swamp King to call their fusion monsters.
Even though D/Ds are powerful, they are ranked low because they depend on other types of monsters.
You can do a lot of fusion summoning well, and most strategies are built around it, but to win consistently, you’ll need to XYZ or Synchro summon.
This deck is a lot of fun, but it gives up protection for raw power.
Blue-Eyes got even more help when this monster and Neo Blue-Eyes Ultimate Dragon came out.
Blue-Eyes fusion monsters can smash through big bosses or do a lot of direct damage, but they need a lot of help from spells, traps, and hand-traps to stay on the field.
It’s also a good idea to include Five-Headed Dragon and Dragon’s Mirror if you want to make even more epic dragon-based monsters.
7. Cyber Dragons
Cyber Dragons are one of the most popular archetypes, and Konami loves them. There are lots of ways to get them on the field.
Overload Fusion and Power Bond are their main fusion spells, but many of them can also be special summoned by using monsters on the field and their own effects.
With tons of cards available to search and protect your Cyber Dragons, they’re an incredibly fun and powerful archetype.
ABC-Dragon Buster used to win every tournament. In modern Yu-Gi-Oh, it doesn’t get played nearly as much, but it’s still a good choice for those who like monsters with the union/machine type.
The goal is to call out ABC-Dragon Buster as soon as possible so that it can get rid of your opponent’s main cards. If it gets into trouble, it will sacrifice itself.
There’s a good chance that it will get help in the future, and it’s a cheap deck to put together, so you should definitely get it.
Union Hangar and this fusion monster are almost a one-card combo, but ABCs don’t have any other fusion monsters in their deck right now.
Many HERO decks you see today will have some kind of Link monsters (Xtra HEROs) in them, but they can still be played without them.
Some of the best HEROs are those who wear masks. To call them, all you have to do is press “Mask Change.”
The most help comes from Elemental HEROs, but Destiny and Evil HEROs are also pretty good.
All of them want Vision HEROs to be more reliable.
You can build them however you want.
You could even make more than one deck and switch cards between them as needed.
The strange Frightfur monsters are made by putting together Edge Imps and Fluffals.
They have strong effects that are very different from each other but can do damage, call monsters, or protect themselves or each other.
Their own spell card is called “Frightfur Fusion,” and they are fun and strong. However, they only work in casual duels.
Shaddoll fusion monsters are especially easy to call because they only need a small amount of fusion fodder and Shaddoll Fusion.
All Shaddoll effect monsters are flip effect monsters, which means they can use their effects to turn other monsters’ faces up or down to get effects that help them search for cards or clear your opponent’s field.
Then there are fusions, which are the most powerful way to fight monsters that are trying to hurt you. If any of them are sent to the graveyard, they also return to your hand a Shaddoll spell or trap.
The structure deck is the best way to get a lot of the Shaddoll cards you need.
Lunalights, my Sky Striker nemesis, are consistent and can summon massive boss monsters first turn, even if you hand-trap them.
They were meta until Lunalight Tiger was banned.
Using Lunalight effect creatures, you search for cards, summon your giant boss, and assault for game.
Lunalights can negate your opponent’s card effects and protect their creatures.
This deck dominates casual play without Link monsters, one of the game’s most affordable archetypes!
Lunalight Fusion includes this archetype.
The Invoked aren’t a good archetype to build a deck around on their own.
You should instead add them to the core of another archetype deck.
Most people mix Used with Shaddoll to make a truly offensive deck with a lot of big fusion monsters that kill any monsters your opponent tries to summon and stop them from using spells or traps.
When paired with Invocation, Aleister the Invoker works well in almost any other fusion archetype deck build.
Invoked is the only archetype that can make as many epic fusion monsters as it can.