15 Best Stardust Cards in Yu-Gi-Oh!

Dark Magician and Blue-Eyes White Dragon are two of the most famous cards in the game, but there are a few others that come close.

One of these is the Stardust Dragon from Yu-Gi-Oh! 5D’s.

And if you want to build a deck around Best Stardust Cards, you have a lot of options for other cards to use.

15. Stardust Wish

Best Stardust Cards

Wish helps Stardust deal with the fact that many boss monsters can destroy it in fight.

This constant trap lets you block up to two destructions per turn by reviving a Stardust monster that sacrifices itself for its effect.

This can happen once per turn.

Also, if you call your monster this way, it can’t be destroyed in battle while it’s in attack position.

The only real way to get rid of it is to banish it or return it to your hand, since its effect can stop destruction.

14. Stardust Illumination

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Illumination sends a Stardust monster from your deck to the graveyard.

If you control Stardust Dragon or a synchro monster that lists it, you can also use a special summon to bring it back to life.

From there, you can get rid of Illumination from your GY to raise or lower your Stardust monster’s level by one for the turn, which can help you get ready for your synchro and xyz calls.

13. Stardust Phantom

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Phantom has 0 ATK and DEF, but when he is destroyed in battle or by an ability, he can bring back Stardust Dragon from your graveyard in the defense position.

Also, he can remove himself from your graveyard to stop a dragon synchro monster from being destroyed in battle in the future.

However, doing this lowers its stats by 800.

In short, Phantom is a great way to keep Stardust on the field.

Just remember that he loses a lot of value if he dies before Stardust does.

12. Stardust Dragon

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A list of Stardust can’t be complete without the famous Dragon.

Even though Stardust Dragon has been around for more than 10 years, it is still a great monster with strong effects.

Stardust Dragon is an LVL8 Synchro with 2500 ATK and 2000 DEF. And the Quick Effect really makes this card shine:

When a card-destroying effect is used, you can sacrifice Stardust Dragon to stop it and destroy the card.

You just lost your monster, so this sounds pretty bad.

But you can bring Stardust Dragon back to the field during the End Phase, as long as that effect is what sent it to the Graveyard in the first place.

This card has been played in professional games for a long time because it has good stats and a strong negation effect.

11. Assault Mode Activate

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Even though this isn’t a Stardust card, please listen to me!

Assault Mode Activate is a Trap Card that lets you Special Summon a “Assault Mode” monster from your deck by giving up a Synchro Monster as a sacrifice.

Why does this matter?

Well, it gives you the chance to play the next monster on this list.

And, boy, does it pack a punch.

10. Stardust Dragon Assault Mode

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If you have a Stardust Dragon on the field and want to make it a little bit scary, put it in Assault Mode.

The only way to call the Stardust Dragon Assault Mode is to say “Assault Mode Activate.” It has 3000 ATK and 2500 DEF.

That extra 500 ATK can make a big difference in battle, and it still has the great result of Stardust Dragon, which is to cancel out the enemy’s attack.

Another great thing about this card is that if it gets destroyed, you can Special Summon a Stardust Dragon from your Graveyard.

This means that it’s never a bad idea to try to bring this card out.

9. Stardust Flash

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It’s awesome that Stardust can bring them back from the Graveyard.

But it only works if they got there because of something they did.

Even if they got into the Graveyard some other way, there is still a way to bring them back.

Stardust Flash is a Trap card that lets you bring a Stardust monster from your Graveyard back into play as a Special Summon.

Since it’s a Trap, you can use it on your opponent’s turn to call a negation they didn’t expect.

8. Starlight Road

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There are a lot of cards that can destroy multiple cards at once, and this is even more true now that Raigeki and Harpie’s Feather Duster are no longer banned (as of this writing).

You can use Starlight Road to protect yourself from things like this.

This is a Trap Card that can only be used when an effect would destroy two or more of your cards.

You can stop that effect from happening, then remove that card and Special Summon Stardust Dragon from your Extra Deck.

Not a bad deal for countering the power play of your opponent.

7. Majestic Star Dragon

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If you tried to imagine what Stardust Dragon would be like if you turned up every dial to 11, you’d still be short of what this card can do.

To Summon a Majestic Star Dragon, you need 1 Majestic Dragon, 1 Stardust Dragon, and a monster that isn’t a Tuner.

But if you pull it off, your opponent will be in a lot of trouble.

This monster has a horrible 3800 ATK and 3000 DEF, and if your opponent uses an effect, you can cancel it and destroy every card your opponent controls.

This monster can also use the ability of one of your opponent’s monsters, which can break many strategies.

At the end of the turn in which you bring a Stardust Dragon back from the Graveyard, you have to give up this monster. It goes back to the Extra Deck.

So use this card’s ability while it is on the field.

6. Synchro Chase

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This one’s name might not have “Stardust” in it.

But because it’s a good support card, you’ll almost certainly want more than one copy in your deck.

Synchro Chase is a Continuous Spell that stops your opponent from responding to effects from your Synchro Monsters with the names “Warrior,” “Synchron,” or “Stardust” by activating effects of their own.

So, you can use your powers whenever you want to.

This is reason enough to use this card.

But if you Synchro Summon a “Warrior,” “Synchron,” or “Stardust” Monster, you can also Special Summon a monster you used as its material in defense position.

This means you always have the resources to bring out even stronger monsters.

5. Stardust Chronicle Spark Dragon

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If you sacrifice a monster to stop an impact from happening, that’s great, but you can’t use that monster to attack anymore.

If you’d rather not have to stop what you’re doing, this monster lets you do just that.

The Story of Stardust Spark Dragon has 3000 ATK and 2500 DEF, and its Stardust effect is done in a really cool way.

You can quickly get rid of a Synchro monster from your Graveyard, and for that turn, it can’t be affected by card effects. This makes it very hard to deal with.

If your opponent does manage to destroy this card, you can bring back a banished Synchro Dragon, which means Stardust Dragon can come back.

4. Stardust Warrior

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Interrupting your opponent right before they call their big monster(s) is such a strong move that it can make sure you win on your next turn.

Stardust Warrior could be able to help.

It’s an LVL10 Synchro monster with 3000 ATK and 2500 DEF. Its Tribute effect is the same as Stardust Dragon’s, but it stops special summons instead.

This effect can be used on either player’s turn, and it gives you a lot of control over the Duel because your opponent won’t want to special summon a monster that he or she will lose anyway.

They’re doomed whether they do or not, and you’ll win either way!

3. Stardust Charge Warrior

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This monster might not be related to Stardust Dragon at all.

But it’s a great card, and a lot of competitive teams use it.

Stardust Charge Warrior is an LVL6 Synchro with 2000 ATK and 1300 DEF.

You can also draw a card when this card is Synchro Summoned.

One of the best things you can add to a deck is the ability to draw cards.

Once this monster is on the field, you can choose if you want to use it to make something bigger, or if you want to use its effect, which lets it fight every special monster summoned, during the battle phase.

2. Shooting Star Dragon

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You need a lot of Tuner monsters in a Stardust deck so that you can easily Synchro summon.

If you already do that, then this monster is a great addition to your Extra deck.

Shooting Star Dragon can only be made with a Tuner Synchro Monster and a Stardust Dragon. It has a huge 3300 ATK and 2500 DEF.

You can also dig up and mix back in the top 5 cards of your deck once per turn. But this monster gets 1000 ATK for every Tuner that is dug up.

Even though it’s rare, that could add up to a full 8300 ATK – OTK potential!

On top of the crazy stats, you can also stop and remove cards that try to use effects that destroy things. You can also get rid of this card to stop an attack from a monster your opponent controls.

But this wouldn’t be a Stardust card if the exile was permanent!

So, if this card was put into the graveyard by that effect, you can special summon it during the next End Phase.

1. Stardust Sifr Divine Dragon

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To summon this monster, you need a Tuner monster and two other monsters with a combined level of 12.

But this boss monster is strong, and you would call it to help you win a battle.

Stardust Sifr Divine Dragon has a powerful 4000 ATK/4000 DEF, and the first time your opponent uses a monster effect each turn, you can destroy any card on the field without targeting.

This monster also protects your whole field because it stops any of your cards from being destroyed the first time they would be destroyed each turn.

The rules for calling are very strict. And if you do manage to summon it, you’ll probably already be ahead.

But this is the kind of card that could make your opponent give up. That’s why it’s at the top of this list.

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About the Author

Anukul Saini

Anime and gaming enthusiast with a passion for sharing my knowledge and insights. I've watched over 1000 anime and spent countless hours playing video games.

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