I’ve only ever seen one fairy type monsters deck in my entire dueling experience.
This is probably because I don’t have any pals, but even so, I’ve run into a lot of opponents, and fairies are the least common type I’ve ever encountered.
It’s unexpected that the fairy type contains so many cool and potent cards.
Most are only truly good in fairies-focused strategies, while others are playable in a variety of decks that can be regarded as meta.
The use of archetypes has been disclaimed. Let’s face it, you already understand the honest archetypes. The cards on this list will be more obscure or “independent.”
18. Celestial Double Star Shaman
As you can already see, a fairy deck can be used in a wide variety of combinations.
This synchro monster isn’t very useful on its own, but it will make it quite simple for you to defeat a boss monster.
You can go right into a level 10 synchro if you like because it is a tuner and when summoned on the field, it special summons up to four low-level monsters.
It gives you a wide range of alternatives, but you do need to create a little bit of a graveyard first.
17. Darklord Asmodeus
Darklord Asmodeus is the perfect complement for a Blue-Eyes White Dragon if you’re hunting for a Fairy Type.
Every turn, you can send one Fairy Type card from your deck to the graveyard thanks to Darklord Asmodeus. Yet why?
Basically as a memorial to the card. After all, this is the Fairy Type’s shadow side.
You can Special Summon one “Asmo Token” and one “Deus” token when Darklord Asmodeus is defeated. While “Deus” cannot be destroyed by combat, “Asmo” cannot be destroyed by any card’s effects.
Even from the Graveyard, Darklord Asmodeus is a gift that keeps on giving.
Silpheed is fantastic in a winding deck, but it should never be used with a fairy-type deck because you want to keep it focused on a light characteristic.
To summon it, banish a single wind monster. After that, it is available for use as an XYZ or synchro material. Do you want it to stay on the field?
No issue! If your opponent has no monsters, its ATK stat can do some damage, and if it is destroyed in battle, your opponent must discard a card. All wind decks must have silpheed.
15. CYBER ANGEL
In the Yu-Gi-Oh! GX series, Cyber Angel was played by everyone’s favorite Obelisk Blue duelist, Alexis Rhodes.
They were a group of Light Fairies that were called upon through ritual summoning. The girls themselves were given important figures from Asian mythology as names and designs.
Their main card is Cyber Angel Benten, which can be used as a tribute to finding Light Fairies and, if defeated in battle, can do damage equal to the attack of a monster.
However, Cyber Angel Vrash, a level 10 monster, is the main antagonist of the deck. It can destroy any monsters special summoned from the opponent’s extra deck, dealing 1000 damage for each one that is taken out.
Given that it possesses 3000 ATK and protects itself from destruction by negating it, it is a formidable foe.
A Light Fairy deck that belonged to Yuzu Hiiragi in Arc-V, Melodious were designed to resemble opera singers with their flowing robes and regal demeanors. All of their names have musical allusions, such as aria, score, opera, or even Mozart.
Together, the group produced a variety of protective benefits. As an illustration, Aria the Melodious Diva prevented Melodious monsters from being targeted by effects or killed by combat, whereas Elegy prevented them from ever being destroyed by card effects.
The Valkyrie deck made an appearance in the first Yu-Gi-Oh! series during one of the later arcs. It is essentially a forgotten archetype.
They published some cards that were connected to the archetype in the Shadows in Valhalla set in 2018, maintaining the Nordic motif as far as they could.
To quickly get an OTK, the deck aims to up their attack as much as possible.
The mischief of the Time Goddess, which simply “skips” to the next turn, negating the cost of Ride of the Valkyries, and Ride of the Valkyries, which special summons multiple Valkyrie monsters from their hands at the cost of shuffling them back into the deck at the end of that turn, are their two most powerful spell cards. Neat.
12. Master Hyperion
The Agents are a planet-based deck that was one of the most hazardous ones when it initially came out. Master Hyperion, a level 8 monster with 2800 ATK who could be summoned by removing an Agent from the hand, field, or graveyard, was the star card in this deck.
To eliminate a targeted card on the field, it could also banish any Fairy from the graveyard.
However, it wasn’t the boss monster that made it unique; rather, it was its capacity to be splashed into other decks, resulting in a synchro deck that could call practically all of the synchro monsters in the whole game.
Heralds stand for the opposite of what Fairies are. They can all negate effects of different card types, such as monster, spell, or trap cards, by sending themselves and one other Fairy card to the graveyard, making them all splashable.
Even the monsters in their extra deck are incredible: Level 4 synchro monster Herald of the Arc Light can sacrifice itself to negate, but it also sends monsters from the hand or main deck to the graveyard.
The real objective, however, is their Ritual monster, which can negate anything by merely sending one Fairy from their hand to the tomb and does not need to pick what to negate.
10. PREDICTION PRINCESS
A group of monsters that were first seen in Yu-Gi-Oh! Mieru Hochun was the owner of Arc-V, the Prediction Princess playing cards, which were a reflection of her intuitive abilities.
A more limited archetype, they are all centered on female mythological beings and certain methods that involve examining someone’s history or future.
The core of the deck is flip summoning, which is a significant weakness right now because most decks can easily get rid of a monster without attacking or turning it face up.
A high-level ritual monster with the ability to flip monsters face up or face down during either player’s turn is what they are trying to summon, Prediction Princess Tarotei.
Marshmallows are loved by everyone.
Although its potency has diminished over time, it is still a fantastic card to have in any stall or fairy deck.
I can’t tell you how many battles I’ve won by stalling with a Marshmallon, but sometimes having a monster on the battlefield that can’t be killed by combat is a godsend.
In Yugioh, there aren’t many things more satisfying than drawing a Marshmallon at the ideal moment!
Bountiful Artemis, a robotic-looking variation of another Greek goddess, has a variety of abilities that will speed up your gameplay.
Bountiful Artemis does not require any tributes to be paid, but it does provide one of the finest support effects in Yu-Gi-Oh!
You may draw one card after the usage of each Counter Trap Card. This might not seem like much, but if your deck is full of your traps and tactics, you will have plenty of chances to put your ideas into action.
Whoever uses the Counter Trap Card does not affect the effect of Bountiful Artemis. There are now two chances to draw fresh cards.
7. The goddess of light, Tethys
Tethys can fill your hand if it is allowed to remain on the field for a long enough period, making cards with effects like this interesting.
Although it can have difficulties being summoned and staying alive, the effect is so strong that it has to be included.
Buten is a fantastic fairy monster and undoubtedly the prettiest pig ever created by humankind.
A straightforward Foolish Burial will send this pig into the cemetery, where it will be prepared to be sacrificed for the greater good, greatly advancing your synchro ambitions.
The targeted monster must indeed be level 4 or lower, but that’s okay—any light fairy monster would be absurdly overpowered.
Who would have believed a fairy could be so strong? What a beast of a card.
This level 4 monster will have 2500 ATK even with only 5 fairies in the graveyard, which is more than enough to hold its own against the majority of level/rank 6 or lower monsters.
There’s no good reason not to include Mudora as the first monster in any fairy deck. It can be a backup monster for the defense position if necessary because it also has a respectable DEF stat.
Tualatin is quite situational, but because of how strong it is under such circumstances, it has to make the top 5 of this list.
If your opponent’s deck is limited to a single attribute, it will utterly catch them off guard and may even help you win the game.
I should note that since its function isn’t restricted to the fairy type, you can put it in whatever deck you like!
Since this card has been so good for so long, it is perhaps the most popular Fairy-type monster ever (lol).
I recognize that Honest might be argued to be the best card on the list, but the fact that it can only be used with monsters with the light attribute drags it down.
Overall, however, it is unquestionably deserving of the third position on this list.
2. Lucky Straight: Number 7
The success of this Fairy-type monster depends, as its name implies, on luck.
It can be quite challenging to summon, but because of how powerful the effect is, if you’re lucky in one turn, the opponent is pretty much out of the game.
This trickster can be used by any deck with level 7 monsters, not just ones with fairies or even light cards.
The fairy type’s Queen. The first effect can be advantageous because it is usually pleasant to gradually reduce your opponent’s life points.
However, the second consequence is a very different matter.
The impact of exchanging a fairy on the field for a fairy in your graveyard should not be underestimated; the number of combos and strategies you can employ is incredible.
Athena is unquestionably the best fairy monster in Yugioh because of this greatness!