During the Yu-Gi-Oh 5Ds era, psychic monsters were a new type.
It was a type with a lot of built-in teamwork. When other psychic monsters were on the field, each one got an attack boost or a special ability.
They also usually cost life points to use, but their matching monsters are good at giving you those life points back (and more!
Since then, a few psychic cards have made it into the meta game.
Who could forget Kozmo, the deck that was based on Star Wars and won every event it went to?
Or Mekk-Knights, the character that made us think about which column a monster was in?
So, if you want to use some of these strong monsters in your strategies, you should look at these cards.
Here are the mental monsters we think are the best in all of Yu-Gi-Oh!
15. Serene Psychic Witch
For a deck to be even a little bit good, it needs a consistent way to summon special cards.
Serene Psychic Witch helps in this way.
It will let you get any monster you can think of, as long as you have 2000 or less ATK. It’s a good monster that works in more than one way.
It is low on the list because it has a lot of flaws, such as low ATK/DEF and a high chance of being banished.
14. Number 74: Master of Blades
This card is a great rank 7 XYZ monster that is also a great psychic type monster.
The reason it’s number 9 on the list is because its effect isn’t always useful, and a lot of cards will be able to kill it without much trouble.
In the right cases, though, it will help your deck a lot.
I wouldn’t put this in a psychic-type deck because it doesn’t fit as well as other cards, but it does belong on this list.
13. Armored Axon Kicker
If you don’t know much about how psychic monsters work, you might think Armored Axon Kicker is a bad monster.
Even though it’s not the best mental monster in the game, it’s still a great choice that can be useful in many situations, especially against opponents who are on the defense.
Only one psychic monster needs to be on the field for this to be normal summoned without paying a cost.
12. Overdrive Teleporter
Overdrive Teleporter is a great card for any deck that doesn’t mind using tributes to call cards.
It’s a monster that costs one tribute and has 2100 attack, which is a pretty good return.
When he’s on the field, you can pay 2000 life points to get two level 3 psychic monsters from your deck by special summoning them.
Unlike a lot of other cards that special summon monsters from the deck, these cards don’t have their powers cancelled out and they don’t get destroyed automatically at the end of the turn.
One of the best ways to use this card is to special summon a tuner and a non-tuner, then synchro summon to level 6, 9, or maybe even level 12!
This strange-looking spell book is a great, easy-to-find level one booster.
If your opponent has more cards in their extra deck than you do, you can bring this card back from your graveyard as a special summon.
This gives you a level 1 tuner monster that you can use for all kinds of synchro calls.
This is good for two things.
If you’re playing against a pendulum deck, your opponent probably has a lot of pendulum monsters in their extra deck, so you can special summon this card whenever you want.
And if you play the latest draw trick, Pot of Prosperity, Recover is also a great card to use.
This card lets you draw by getting rid of cards from your extra deck, so your extra deck will almost certainly be smaller than your opponent’s.
If you want to do well in Yu-Gi-Oh!, you have to be able to get rid of spells and traps.
Some of the most powerful tactics involve trap cards that can stop summons and other cards from being used.
If you can get rid of these before they can do anything, you have a good chance of winning. Destructotron can help in the following ways:
You can get rid of any set spell or trap card on the field by paying 1000 life points.
This skill is amazing because it doesn’t only work once per turn.
You can keep killing your opponent’s backrow as long as you have enough life points.
9. Kozmo Tincan
When Kozmo decks first came out, they completely changed how the game was played.
Since they are based on the Star Wars movies, they are one of the coolest decks out there. They also have some of the most powerful powers.
Kozmo Tincan is a great example of how each small monster brings out much bigger and scary ones.
You can either remove this card from your field to use a spell to call any level 2 or higher Kozmo from your hand, or you can show 3 Kozmo cards from your deck, choose one at random, and send the rest to the graveyard.
Who could refuse a free look and a copy of Foolish Burial?
8. Mental Seeker
This card is pretty unique in that it can only do its thing when it’s brought back as a special summon after being sent away.
There are a lot of cards that can do that, so this card is a good psychic monster for many teams.
When he is special called, you can look at the top 3 cards of your opponent’s deck and take one of them out of play.
This makes sure that your opponent can’t catch you off guard on the next turn. And if you’re lucky, you might get rid of some of their most useful combo pieces.
If you know that your opponent is playing “one-offs” in their deck, you should definitely include a copy of Mental Seeker.
7. Psy-Framelord Omega
This is probably one of the best level 8 synchros, regardless of whether it’s Psychic or not.
During the main phase, you can get rid of both this face-up card and one card from your opponent’s hand.
This lets you take away important resources from your opponent and get a rough idea of what moves they are going to try next.
It’s crazy that you can do this to your opponent every time it’s their turn.
When this card is on the field, it will be hard for them to hide what cards they have.
If you destroy this card, all you have to do is mix one card from your graveyard into your deck, and Psy-Framelord Omega will be back in the extra deck, ready to be summoned again.
6. Psychic Lifetrancer
When synchros were still pretty new, Psychic Lifetrancer was one of the most played monsters of all time.
It is a basic level 7 synchro monster with a pretty good attack stat that can give you 1200 life points if you get rid of a psychic monster from your graveyard.
At the time, this card was often called by using a certain level 2 mental tuner.
So, Psychic Lifetranscer was almost always a sure way to gain life points.
This monster is much better in pure psychic decks than in other types of decks.
You’ll have to get rid of a lot more mental monsters, and some of them, like Mental Seeker, want to be gone.
5. Psy-Framegear Gamma
The Psy-Framegear Gamma is a great hand trap.
If your opponent uses a monster effect while you don’t control any monsters, you can cancel the effect and destroy the monster right away.
As if that weren’t enough, you can then special summon a Psy-Frame Driver from your hand, deck, or graveyard.
This gives you two free monsters that you can use to summon more cards from your deck.
The only bad thing about this card is that you have to include a level 6 standard monster called Psy-Frame Driver in your deck.
Good for old-fashioned Yu-Gi-Oh, but it’s not very useful if you end up drawing it in a modern style.
4. Hyper Psychic Blaster
Hyper Psychic Blaster gives psychic decks a big beat stick, which is an important way to win.
This monster does piercing battle damage, which means that if it hits a monster in defense position with a lower defense than this card’s attack, your opponent takes the difference as damage.
You also get life points equal to the difference between this card’s attack and the defense of the enemy monster.
That’s a nice little treat.
This is especially good because Psychic teams often have few life points left.
Many of the main deck monsters have abilities that cost life points, so if you aren’t careful, you can run out of them pretty fast.
With Hyper Psychic Blaster, your life points stay high and your opponent’s stay low.
3. Magical Android
The Magical Android is a level 5 synchro monster that can help you get a lot of life points. It is another great general synchro monster.
During every end phase, for every face-up psychic monster you control, you get 600 life points.
Since Magical Android triggers itself, this will cost at least 600 every turn. But as more monsters come out, this affect gets a lot stronger.
At the end of every turn, you can get a limit of 3000 life points.
Your opponent will have to get a lot of breaks in order to try to beat that.
I would say that Krebons was one of the best people to tune cards in Yu-Gi-Oh.
For 800 life points, you can make sure this guy doesn’t get attacked.
This affect doesn’t only happen once per turn, so if Krebons is going to be attacked more than once, you can stop all of them.
Keeping a tuner on the board long enough to bring out my non-tuners is one of the hardest parts of synchro summoning for me.
Krebons makes sure that the level 2 tuner is always there when you need it.
And this card is also great for lowering the damage you would take from strikes.
800 life points is a lot better than getting hit in the face with 3000 by a Blue Eyes.
1. Ghost Ogre & Snow Rabbit
This card is by far the best and most played psychic monster in all of Yu-Gi-Oh.
This card is so strong in part because it can be used in so many different ways.
You can get rid of all kinds of threats at once, without having to put spells, traps, and monsters on different side decks.
This card is also good in the current format, where so many tactics depend on field spells.
I think you should have one of these cards in your main deck and maybe a couple more in your side deck, no matter what kind of deck you’re using.