In current Yu-Gi-Oh, Generic Non-Targeting Removal Cards that doesn’t target a card is one of the most important things to have in a deck.
There are many monsters that are very strong and have powers that keep them from being killed.
Some cards can’t be destroyed by other cards’ effects, and others can’t even be targeted by other cards’ effects.
At the other end of the spectrum, there are monsters that are totally unaffected by other cards’ effects.
The best way to deal with these problems is to get rid of them without hurting anyone.
These are cards that can take other cards off the field without specifically targeting a monster. This means that you can deal with whatever your opponent has.
This list breaks down the best removal cards that don’t target a specific card, so you can add some useful tools to any deck.
18. Danger! Bigfoot!
When you show Bigfoot in your hand, you can get rid of a random card.
If it’s Bigfoot, he kills a face-up enemy. If it’s another card, you can call Bigfoot from your hand and draw a card.
So you can either trade 1 for 1 or get an easy beatstick with 3000 ATK and a new card.
Use this to fill up your graveyard quickly with cards from decks like Blue-Eyes, Shaddoll, and Branded.
Since Bigfoot has 0 DEF, you can bring him back with Recurring Nightmare.
17. Treacherous Trap Hole
Many meta decks don’t use trap cards because they have to be set up for a turn before they can be used.
If you go this way, you might want to use Treacherous Trap Hole.
As long as you don’t have any traps in your graveyard, it goes straight to two monsters and kills them.
This can be better than Raigeki when you play first because it lets you play it quickly.
If you like the Trap Hole series, it also works well with Traptrix monsters.
16. Alpha, the Master of Beasts
Alpha is ridiculously easy to call for a 3000 ATK ace. All you need is for your opponent to control monsters with more total ATK than you do, which is pretty much a given when you play second.
His power lets you bring back any number of beasts, beast-warriors, and/or winged beasts to bring back the same number of monsters your opponent controls.
Alpha can pick himself, and this is a great way to get around enemy barriers because it doesn’t target or destroy anything.
You can even bring Alpha back if your opponent still has a better ATK, but he can’t attack directly the turn you use his effect.
15. Magnarokket Dragon
If you’ve played any kind of modern Yu-Gi-Oh, you know how strong Rokket monsters can be.
In fact, Dragon Link, a deck that uses Rokket monsters and is based on link summoning, has been the best for a long time, and it doesn’t look like that will change any time soon.
When a link monster’s effect targets Magnarokket Dragon, you can destroy this card to send any other monster on the field to the graveyard.
The word “send” means that this effect can also be used to get rid of monsters that can’t be killed by card effects.
This means that the Magnarokket Dragon can work around monsters that can’t be targeted by card effects.
This is one of the best ways to get rid of a card in a Dragon deck, and it gets even better as you play more Dragon cards.
14. Gameciel, the Sea Turtle Kaiju
Tributing is another way to get rid of your opponent’s monsters without targeting them.
I mean, sure, they belong to your opponent… but who says you can’t pay respect to them to call them to you?
Kaijus were a type of monster whose whole purpose was to get rid of your opponent’s monsters and put in your own.
And Gameciel the Sea Turtle Kaiju can be special called to your opponent’s side of the field if they sacrifice a monster they control.
Even though most of these Kaiju monsters are strong, Gameciel the Sea Turtle Kaiju is the weakest of them all with only 2300 attack.
It seems strange to talk about something like that, but in this case, it’s very useful.
It means that you can not only get rid of an opponent’s monster, but also replace it with one that has a low attack number. This gives you the chance to beat it up in battle.
13. Hey, Trunade!
Giant Trunade, the original version of this card, was so powerful that this was the best form we could have in the TCG.
Hey, Trunade! has lost some of its power, but I still think it’s a very useful card for any team.
This spell brings back to the player’s hands all set spells and traps on the field.
This is a great way to get rid of any battle traps your opponent might have, so you can attack with confidence that you won’t be hit with a Magic Cylinder or Mirror Force any time soon.
12. Ignister Prominence, the Blasting Dracoslayer
Even though pendulum decks have been nerfed a lot since MR4, they are still alive and well.
And Pendulum Magicians is still a very strong deck that can use a lot of monsters from extra decks, with Ignister Prominence being one of the best.
How it works is as follows:
You can kill any pendulum monster on the field or in the pendulum zone once per turn. After that, you can shuffle any card on the field back into the deck.
This effect is crazy because you don’t have to kill one of your own pendulum monsters to use it.
If your opponent is also using a pendulum strategy, you can use Ignister Prominence to get rid of two of your opponent’s cards at once.
11. Borreload Dragon
It’s easy to see why Borreload Dragon is one of the best link monsters.
It’s like the Goyo Guardian from the Link era, but it’s much stronger and has much better art.
When this card fights an opponent’s monster, you can steal it at the start of the damage step and put it in any zone this card points to.
This lets you easily steal your opponent’s best monsters because it works at the beginning of the damage step.
So you don’t have to worry about Borreload Dragon losing to monsters your opponent controls.
If they are already on the field, you can take them.
10. Drowning Mirror Force
If you thought the first Mirror Force card was great, wait until you see what the new ones look like.
Like the original Mirror Force, this card punishes your opponent for attacking by removing all of their monsters that are in the attack position.
Drowning Mirror Force doesn’t kill these monsters. Instead, it puts all of your opponent’s monsters in attack position back into the deck.
This is much more difficult to get over.
In modern Yu-Gi-Oh, there are a lot of cards that can bring monsters back from the dead. This means that losing your monsters isn’t as bad as it used to be.
Having them all mixed together, on the other hand?
There is no simple way to bring all of those monsters back. Even more so if they came from the extra deck.
Your opponent will just have to do it right when they special call them again.
9. Ultimate Conductor Tyranno
Ultimate Conductor Tyranno isn’t what most people think of when they hear the phrase “non-targeting removal,” but he gets the job done.
You can’t summon this card like you would a normal level 10 monster. Instead, you can special summon it from your hand by sending two dinosaur monsters to the graveyard.
It’s kind of like Chaos Emperor Dragon – Envoy of the End, but from a more ancient time.
Then, once per turn, you can destroy any monster in your hand or on your side of the field to turn all face-up monsters your opponent controls into face-down monsters.
Then, this card can attack each monster your opponent controls once, and if it attacks a defense position card, you can instantly send that monster to the graveyard and deal 1000 damage to your opponent.
This is a very strong way to kill all of the monsters that your opponent controls. It only takes a few hits to make it happen.
8. Dingirsu, the Orcust of the Evening Star
Dingirsu is a must-have for your extra deck if your main deck has level 8 monsters.
Dingirsu is one of the best rank 8 monsters because it can get rid of magic, traps, and other monsters. It’s a great way to deal with any threat your opponent throws at you.
When you special call it, you can do one of two things:
You can either attach one of your banished machine monsters to it as an XYZ material (useful if you’re using an Orcust plan!) or send any card your opponent controls to the graveyard.
If you have any Orcust monsters in your extra deck, you can also XYZ summon Dingirsu by using any Orcust link monster as the full material for the XYZ summon. This makes bringing this guy onto the field ridiculously easy.
7. Lava Golem
Lava Golem was a Kaiju monster before there were any Kaiju monsters.
To get this guy out, you can sacrifice two of your opponent’s monsters to special summon this card to their side of the field, as if you were normal summoning with their monsters.
This kills two monsters at once without focusing on either of them.
Even though this card has an attack of 3000, it won’t help your opponent in any way. This is why:
During each rest phase, this card will deal them 1000 damage. And before you know it, burn damage could bring them close to loss.
Combine this card with spells or traps that stop battle, like Swords of Revealing Light or Threatening Roar, to do the most damage.
So, your opponent won’t get any of Lava Golem’s bonuses, but will get all of the burn damage.
There are a few older Yu-Gi-Oh! cards that will always be good.
One of them is Raigeki.
In all honesty, I never thought this card would be taken off the banned list.
But, to my surprise, (as of this writing) there is only one copy per deck again.
Raigeki kills every monster your opponent controls, no matter where they are in fight. That’s both monsters with their faces up and monsters with their faces down.
If it’s on their side of the field, it’s going to be destroyed!
This is probably the simplest way to clear your opponent’s board all at once, and I’d suggest putting a copy in almost every deck you play.
5. Evenly Matched
Evenly Matched is the worst trick card I’ve ever seen.
If your opponent has more cards on their field than you do at the end of the battle phase, Evenly Matched makes them remove face-down cards from their field until they control the same number of cards as you.
Evenly Matched is really powerful because you can use it even if you don’t have any cards on your side of the field.
This card makes going second in Yu-Gi-Oh a huge benefit. Just let your opponent set up their board, waste their cards playing a bunch of different extra deck monsters or whatever, and then slam Evenly Matched on the board and everything just goes down the drain.
4. Nibiru the Primal Being
Nibiru takes the idea of monsters called Kaiju and turns it up to 11.
What it does is:
During the main phase, if your opponent special summons 5 or more times in a turn, which is common in current Yu-Gi-Oh!, you can sacrifice all monsters on the field and special summon this card to your side of the field.
Then, your opponent gets a symbol whose attack and defense are equal to the total attack and defense of the monsters you killed.
When it was your turn, you might have had to deal with five monsters. Now, you only have to deal with one sign, which is much easier to get rid of since it does nothing.
No other Yu-Gi-Oh! card has ever made players so afraid of the number 5…
3. Lightning Storm
Lightning Storm blends the power of two very strong spell cards into one card.
It’s almost like having both a Raigeki and a Harpie’s Feather Duster on the same spell card!
Because you can choose which cards to destroy (monsters, spells, or traps), Lightning Storm is a very flexible way to deal with anything your opponent throws at you.
But there is a catch:
To use this card, you can’t have any face-up cards in your hand.
But this isn’t a problem if you’re going second, since you won’t have any cards on your side of the field anyway.
You should keep three copies of this great card in your side deck.
If you’re going second in the next fight, this is a great way to make sure you have removal power on your side.
2. Super Polymerization
I love fusion summons.
But isn’t it a pain to have to come up with your own monsters?
This problem is fixed by Super Polymerization, a quick-playing fusion spell that lets you bring a monster from your extra deck onto the field by fusing it with monsters from either side of the field.
This means that, in theory, you could use fusion summoning without losing any monsters, while your opponent could lose two or more monsters at once.
Super Polymerization is broken because neither player can use effect cards when it is activated. This means that your opponent has no way to stop you from tributing their monsters.
There are also a lot of common monsters that can be fused together these days. Adding Super Polymerization to your main deck is a great idea.
1. Divine Arsenal AA-Zeus – Sky Thunder
This XYZ monster is the only one that can completely destroy the board.
I don’t think there will ever be another XYZ monster as strong as this one.
You have two ways to XYZ call this card:
You can either put two level 12 monsters on top of each other (which, let’s be honest, who on Earth would do?) or you can just have a fight between XYZ monsters.
When that monster fights, you can then make this card out of any XYZ monster you control.
You can also send every other card on the field straight to the graveyard by removing 2 XYZ materials from this card.
Spells, traps, and monsters can all be destroyed by an effect that doesn’t target anything. This effect can even destroy cards that can’t be destroyed by card effects.
What’s crazy about AA-Zeus is that it can power itself back up to wipe the board again and again.
When a monster you control is killed in battle or by an opponent’s card effect, you can attach any card from your hand, deck, or graveyard to AA-Zeus once per turn. This means that he will quickly be back to having 2 XYZ materials.
This is the only way to get rid of a board in Yu-Gi-Oh!