Dinosaur is a deck that has been around for a long time.
What used to be a slow control deck with a lot of tribute summons is now a fast combo deck that can end up with some very powerful board states.
The deck is mostly made up of two kinds of effects: ones that destroy cards on your side of the field and ones that do something when other cards are destroyed.
By mixing these two types of effects, Dinosaurs can make some really long combo chains and access all kinds of threats from the extra deck, like negates, interruptions, and so on.
12. Tyranno Infinity
At first, Tyranno Infinity might not seem like a very good card, but when paired with the right cards, it can become a real powerhouse.
Attack and Defense Points for Tyranno Infinity rely on how many Dinosaur-type monsters the player has gotten rid of. For each one, the player gets 1,000 Attack Points.
If the player has sent away four dinosaur-type monsters before summoning Tyranno Infinity, it gets 4,000 Attack Points and becomes a powerful four-star monster.
Tyranno Infinity has no other powers and no Defense Points, so it’s important to use it at the right time and with the right cards.
11. Number 61: Volcasaurus
Number 61: Volcasaurus is a rank 5 Fire Xyz monster with the Number pattern.
To summon it, you need two level 5 monsters as Xyz Material. Once per turn, it can remove one of its parts to destroy a monster under the control of the opponent.
Then, it will deal damage equal to the original Attack Points of that monster.
If this ability is used, Volcasaurus can’t attack directly that turn, but it can still attack other monsters.
It might be hard to use in some Dinosaur decks that don’t have any level 5 monsters, but it’s easy to use in many other decks because it can be splashed in.
10. Lost World
This field spell is the only thing that made the deck what it is today. It also makes almost every other combo in the deck possible.
First, this card makes sure that all monsters that aren’t dinosaurs lose 500 attack and defense. This makes it easier to run over your opponent’s monsters.
The second effect of this card is where its real power lies. When a dinosaur monster is normal or special summoned, you can send one Juraegg Token to your opponent’s side of the field as a special summon once per turn.
Then, if a fight or card effect would kill a normal dinosaur monster on the field (like the token you just summoned), you can instead kill a different dinosaur monster from your deck.
Dinosaurs have a lot of monsters that can pop cards onto the field, and they also have a lot of dinosaurs that get great effects when they’re killed by a card effect. Lost World is one of the best cards in this deck’s arsenal because it gives you access to all of these powerful effects.
You should destroy Babycerasaurus whenever you use a card effect to kill dinosaur monsters, whether it’s Lost World or one of the many other ways dinosaurs can kill monsters.
When this card is killed by a card effect, you can use a special summon to bring any Dinosaur monster from your deck with a level of 4 or lower into play.
The crazy thing about Babycerasaurus is that this impact doesn’t only happen once per turn.
If you can destroy more than one copy of this card in the same turn, you will get a special summon each time.
This makes Babycerasaurus a great way to add more cards to your deck and an essential part of any Dinosaur plan.
8. Double Evolution Pill
Doesn’t it drive you crazy when you can never draw the boss monster from your deck when you need it?
For Dinosaur decks, Double Evolution Pill takes care of this by special summoning any level 7 or higher Dinosaur monster from the deck, regardless of whether or not that monster has any summoning conditions.
To use this card, you must get rid of one dinosaur monster and one monster that isn’t a dinosaur from your hand or graveyard.
You can get these monsters that aren’t dinosaurs into your graveyard by putting a lot of general hand traps in your deck.
7. Ultimate Conductor Tyranno
Ultimate Conductor Tyranno is one of the most powerful boss cards you can have.
Not only is this guy very easy to summon—all you have to do is get rid of 2 Dinosaur monsters from your graveyard—but his effect can be very bad.
First, you can use a monster card on your field or in your hand with a quick effect to flip all monsters your opponent controls over so they are facing down and in defense position. Putting this card in your hand or on the field is a great way to start Babycerasaurus’s search effect, and it will stop any monster effects your opponent may have going on at the time.
As if this wasn’t enough, Ultimate Conductor Tyranno can then attack each monster your opponent controls. If it attacks a monster in defense position, you can deal 1000 damage to your opponent and instantly send that monster to the graveyard.
This is a great way to get rid of a dinosaur card from any deck and a great way to wipe your opponent’s board with just one card.
6. Fossil Dig
Given how much this card helps the deck, I’m surprised it hasn’t been put on the list of cards that should be banned.
This spell card lets you find and add to your hand any level 6 or lower Dinosaur monster from the deck.
Sometimes you’ll want an extra Babycerasaurus to kill with your other dinosaurs, and sometimes you’ll want cards like Souleating Oviraptor that can start your whole combo chain.
Fossil Dig has the right dinosaur for you, no matter which one.
5. Animadorned Archosaur
This card has two great powers that can be used in either a deck with only dinosaurs or a deck with both dinosaurs and other creatures.
When this card is summoned, it can destroy a monster in your hand or on your side of the field (another great way to trigger Babycerasaurus) to search for a Reptile, Sea-Serpent, or Winged-Beast with the same level as the monster it killed, or it can search your deck for a “Evolution Pill” card.
Most dinosaur decks use this to get a copy of Double Evolution Pill so they can call out their Ultimate Conductor Tyranno or another strong dinosaur from their main deck.
You could also use this to play Dinowrestler Pankratops, which is a strong card that lets you stop your opponent’s turn.
4. Evolzar Dolkka
Right now, in Yu-Gi-Oh, negation might be the most important thing.
If you go first in Yu-Gi-Oh, you’ll probably set up as many blocks as you can before giving to your opponent. This makes it harder for them to create monsters that can beat yours.
Evolzar Dolkka is a great place to hide that is easy to get to. All you have to do is call up two Dinosaur monsters of level 4. This is what it does:
At quick effect speed, you can take a material from this card to stop a monster effect from happening. If you do, that monster is destroyed.
This effect can be used as many times as you want, and you can even use it twice in a row to cancel out more than one effect at once.
On top of that, this effect isn’t limited to monster events that happen on the field. This makes it great for stopping strong hand traps like Nibiru, the Primal Being, which would otherwise wipe out your whole board.
3. Souleating Oviraptor
If you want to start a combo chain in Dinosaurs, Souleating Oviraptor is the best card you can play.
When you call this card, you can choose to add any Dinosaur monster from your deck to your hand or send it to the graveyard.
This can put a Babycerasaurus into your hand so that it can be popped by other effects, or it can fill your graveyard with cards that trigger in the graveyard, like Miscellaneosaurus or Giant Rex.
Then, you can destroy another dinosaur monster on the field that is level 4 or lower to special summon any dinosaur monster from the graveyard.
This is a great way to trigger Lost World: the field spell will give you a token on the standard summon of Souleating Oviraptor, which you can then try to pop with Souleating Oviraptor’s effect, then use Lost World to pop a Babycerasaurus from the deck instead.
Miscellaneousaurus is such a good card that it can’t be played in legal games, which is easy to understand.
You can throw it away from your hand to make sure that your opponent’s triggered effects have no effect on your Dinosaur monsters. This protects you not only from monster effects, but also from magic and traps, making sure that your combos work perfectly.
And while this card is in your graveyard, you can send any number of Dinosaur monsters (including this card) to the graveyard to special summon a Dinosaur monster from the deck with a level equal to the number of Dinosaurs you sent there.
This ability works well with Giant Rex, a card that brings itself back to the field when it is sent to the graveyard.
If you’re running out of monsters, you can also just get rid of Miscellaneousaurus by itself to get a free Animadorned Archosaur from the deck.
1. Scrap Raptor
Scrap Raptor sounds like a special card; it’s just too good for this deck.
You can choose a card you control and destroy it to get an extra “Scrap” monster to call normally.
Even though Dinosaur decks don’t usually have many Scrap cards, when Scrap Raptor is killed by a card effect (including its own effect), you can add one Scrap monster from your deck to your hand.
This lets you get a Scrap Chimera from the deck. When it is summoned, it special summons a Scrap monster from the dead, giving you two level 4 monsters that you can use in any way you want.
After this, you can do a lot of different combos. You could go into Crystron Halqifibrax and then into powerful synchro monsters like Naturia Beast, or you could go into the Link-2 monster Scrap Wyvern and then start calling in powerful Link monsters like Apollousa, Bow of the Goddess.
Any Dinosaur deck can benefit from this small Scrap engine.