Heat Metal provides the ability to make a foe useless in battle by causing scorching hot fire damage to the metal they wear or carry.
This spell has experienced an upsurge in popularity and is now a standard for certain classes in 5e.
The guidelines for Heat Metal are found within the Players Handbook on page 250.
Heat Metal 5e
Transmutation: 2 2 Level
Time to Cast: 1 Action
Distance: 60 Feet
Components: V and S Components: V, S (Apiece from iron, and also a torch)
Duration: 1 minute (Concentration)
Select a metal object that has been manufactured like an iron weapon or armored suit made of medium or heavy armor made of metal, which can be seen within a distance.
The object will shine red hot.
Any creature that comes into physical proximity to the object will suffer 2d8 fire damage each time you use the spell.
The spell will last until the end of time you may use an additional action every subsequent turn to trigger this damage once more.
If an animal is wearing the item and suffers the damage then the creature must make a success in a Constitution saving throw, or throw the object away when it’s possible to.
If it does not fall the object is at an advantage in attack rolls and ability checks up to the beginning of the next round.
At higher levels: If the spell is cast with the slot for spells of 3rd or more the damage is increased by 1d8 for every slot degree above 2 2.
The rules of Heat Metal reveal how devastating the spell can be.
Ability to inflict damage round-after-round to any creature that wears metal armor is very important according to the circumstance.
It’s not difficult to see the reason Heat Metal has become more well-known among the 5e.
Do Heat Metal work on Warforged?
This is an excellent illustration of the clarity afforded by the description of the spell in 5e.
The description of the spell Heat Metal specifies “choosing a manufactured metal object.”
Since Warforged is creatures, non-objects, they are unable to be attracted with Heat Metal.
For more clarification, the second part of the description identifies the object being worn or held.
Warforged is a product made of metal, and it is not wearing or holding that metallic material.
That is not to suggest that a metal object that is held by a Warforged can’t be targeted. It is completely feasible to attack an object that is worn or held by Warforged.
A Hot Tip
The descriptions of spells in 5e are very literal in the way they describe what happens and what doesn’t.
If something isn’t explicitly mentioned, then it does not occur.
This is further emphasized by the “specific rules overrules general” concept that is outlined in rulebooks too.
Can Wizards Learn Heat Metal?
This Heat Metal spell is only available to the Artificer, Bard, and Druid classes as a standard choice of spells.
The Forge Cleric is also able to access the spell.
The majority of spells in 5e are a part of that of the Wizard’s lists in some manner, however, Heat Metal is one of the few exceptions.
These classes which make Heat Metal available have lore that provides a basic description.
Artificers work with and manipulate metal using an alchemical process that is infused with magic, which is why it is a good class spell for the class.
Druids are strongly opposed to nearly all metal that is manufactured which is why once again it is logical to use the spell as an elemental spell.
The Bard can theoretically alter the properties of materials using the use of frequency so that they can create similar effects to the other two, though in a different manner.
Heat Metal is a highly powerful spell that works in a variety of scenarios and is available only to specific classes as a way of achieving equilibrium for the game.
Every class has its unique qualities and skills which make them distinctive which is another of them.
Of course, there’s always the chance to alter the rules to suit what is most appropriate for your particular game. Always consult your DM regarding rules modifications.
Can Heat Metal Work on Magic Items?
Heat Metal, according to the spell’s description, can perform magic on objects.
In the past, in the description, if there’s no spell in the spell which hinders its use the spell will work.
There are specific rules regarding magical item resistance found in DMG on page 141.
The rules state that magical items must have resistance to any damages.
This is geared toward destroying the item. But, it could also be used to prevent heat from the damage of metal since magical items are believed to be much more powerful than ordinary objects.
If you believe it’s the case that Heat Metal is too powerful in your game, one possible solution is to let the object lower the damage through the hit points of the object.
This could be a modification of rules to help balance the spell, but would not necessarily damage anything.
Is it Heat Metal Concentration?
Heat Metal is a concentration spell that is based on the description of the spell.
It lasts for one minute, as long as the concentration does not break during the duration.
There is no saving to stop the damage of the spell, but instead to make sure that the object does not fall if the target can.
This sentence could be the most significant part of the description.
A creature wearing armor made of metal is not able to remove it.
This means they will be vulnerable to all damages and subsequent rounds of damage should the caster decides to take with subsequent damage.
A different rule could be to only allow the spell to be directed at a specific object, for instance, an armor piece.
If the spell is directed at the helmet alone, say the helmet can be taken off in a single round.
This is only an idea if you think the spell requires more balance in your game.
It is said that the Heat Metal spell is one of the most powerful Druid spells that are available.
It has a rich story and roleplay to help you use it. The spell itself can do an impressive amount of damage in a reasonable range.
The ability to cast it on higher levels is an enormous advantage, as it allows it to prove effective at higher levels.
The only drawback is that it’s only casting on metal objects that have been fabricated.
The spell is therefore ineffective against creatures that do not use armor.