Chaos Bolt DnD 5e Spell & Damage Guide

All magicians and sorcerers are invited to join us.

You’Doing virtually all forms of damage is something you’ve undoubtedly thought about before. deal with the issue: You have a choice. It will be painful, but you can still go on.

Chaos Bolt may be a good fit for you.

Chaos Bolt

A spell from Xanathar’s Guide To Everything

Evocation

Level: 1

Casting time: 1 Action

Range: 120 feet

Components: V, S

Duration: Instantaneous

The Chaos Bold deals 2d8+1d6 damage when a bolt full of chaotic energy strikes a target.

You have the option of choosing your damage type depending upon how you roll on 2d8. You can make an attack roll against another target if you roll twice. The spell jumps to a creature.

You can then roll again to deal damage.

It can continue rolling doubles if you don’t hit any targets. Each enemy can only be hit once per roll.

The Chaos Bolt can do unlimited damage depending on how many enemies you have.

The Chromatic Orb is consistent and does more damage per unit. The Chaos Bolt is more reliable and can do more damage over the course of time. Here is a quick overview:

d8Damage Type
1Acid
2Cold
3Fire
4Force
5Lightning
6Poison
7Psychic
8Thunder

Who Gets Chaos Bolt?

Sorcerers, according to this prior statement, are the only class that can use this spell.

However, anybody who gains access to the accomplishment, known as the Magic Initiate, can take it up.

Even if it only hits one target, the Jeremy Crawford ruling declares that the spell is unsuitable for twinned spells because of the possibility of hitting other targets.

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From a RAW perspective, it does appear conceivable, so speak to your DM about their thoughts on the matter.

Chaos Bolt Uses

Chaos Bolt’s little sister spell Chromatic Orb contains this many different forms of damage, including non-magical force damage and psychic damage.

Chaos Bolt’s base damage is 2d8+1d6. D8-sided rolls determine the damage kind.

On average, each Chaos Bolt deals around 12.5 points of damage per turn. The amount of damage it does is greater than that of Chromatic Orb, yet it is on par with the equivalent of 13.5 damage.

Picture yourself fighting two little goblins.

Start the battle by hitting the first goblin and rolling two 4s on 8s. Then say 2 on 6.

Goblin number one is felled by 10 points of force damage. Next, the second goblin leaps on top of it. As long as you don’t suffer more than 7 damage from the second goblin, you can kill both foes with one hit.

CHAOS BOLT IS LIMITED TO ONE USE PER ENEMY. The most effective way to apply this method is in circumstances where people are already engaging with you, but it is still beneficial when you must overcome opposition.

Spell Comparisons

Let’s look at Chaos Bolt in comparison to some other first-level damaging sorcerer spells.

chromatic is a great place to begin.

Chaos Bolt vs. Chromatic Orb

Many people believe these charms are twin spells because of their comparable natures.

The variety of injury types is very noteworthy.

Every spell has advantages and disadvantages. Chaos Bolt is a challenging spell with the ability to have several more assaults and offer a more wild style.

It has zero gold pieces in it.

The Chromatic Orb is more consistent and has higher overall damage averages. The limitation is that it is harder to manage, but it also has fewer damage kinds and a greater number of assaults.

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Only the material component is required for twinning with the Chromatic Orb.

A good spell for sorcerers is found in each one. Depending on your meta magic use, each one may be the appropriate solution for you. You may test all of these different approaches in several campaigns to see which one works best for you.

Chaos Bolt vs. Magic Missile

Chaos Bolt damages Magic Missile more than Magic Missile does, causing it to do 12.5 damage on average. When certain spells are not present, the missile strikes 100% of the time. For the vast majority of opponents, spellcasting is out of the question.

Because of bounded precision, Magic Missile over time will generate greater damage. Chaos Bolt will not always hit.

By the end of the fifth turn, the missile will have done approximately 52.5 points of damage per turn.

Even though Chaos Bolt may not always succeed, it’s a solid pick. It is quite simple to accomplish… When Charisma is at its optimum, it will almost always result in a rating of 62.5 per cent.

On those five turns, it will hit three times. Even though Chaos Bolt only delivers 37.5 damage over three rounds, it has an extra effect that occurs 37.5% of the time.

However, if you do have the required spell slot, that is possible.

Here, a hypothesis is being made on how the two phrases might be used at the introductory level.

No matter how you look at it, chaos bolt is plenty of fun. One of the most dependable spells in this game is the magic missile.

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The Chromatic Orb is more consistent and has higher overall damage averages. The limitation is that it is harder to manage, but it also has fewer damage kinds and a greater number of assaults.

Only the material component is required for twinning with the Chromatic Orb.

A good spell for sorcerers is found in each one. Depending on your meta magic use, each one may be the appropriate solution for you. You may test all of these different approaches in several campaigns to see which one works best for you.

Chaos Bolt vs. Witch Bolt

The ability to perform the spell “Witches Bolt” may be obtained using the Witch Bolt spell. the dominance of one team’s overall action economy.

Each round, this spell delivers an average of 6.5 lightning strikes. If you maintain focus after the initial assault, you can deal with an average of 6.5 lightning strikes every round. You don’t even have to roll to defeat this opponent.

Being able to maintain a constant level of damage might be important.

Thanks to not needing to utilise more spell slots, it’s wonderful not to have to.

Witch Bolt will ultimately be outclassed by cantrips. For a certain time span, Chaos Bolt will travel the same distance as Witch Bolt, even if Chaos Bolt’s prior accuracy is employed.

Choose From a variety of build options

You should not be looking to assemble your own Chaos Bolt, as it cannot be built around.

However, Chaos Bolt is still in the game. This is a very good starting level of damage for all sorcerers.

This might be a fantastic approach to broaden your spell options and offer greater predictability.

To this end, the action-oriented Chaos Bolt (which does a large amount of random damage) reflects the innate unpredictability of a Wild Magic Sorcerer.