One of the most well-liked maps from Modern Warfare in the year 2019 was included in the first season of Call of Duty: Modern Warfare 2, which also featured an intriguing new playlist.
The map of Shoot House in Modern Warfare has been given a lovely makeover for the second installment of the series, with key portions of the map being altered and embellished with new colours and textures that are a perfect match for the most recent development.
The modest nature of the Shoot House map, along with its three separate lanes, makes it a one-of-a-kind addition to the Modern Warfare 2 environment.
There is a diverse selection of attractions available, ranging from a collection of automobiles in a variety of states of deterioration to buildings that are one-of-a-kind and artistically designed.
One can find something here that satisfies their preferences. Excellent sniper positions can be found in the heart of the map as well as on the lookout points that are located on both sides of the map.
As an additional feature, there are numerous locations where players can tactically position themselves, as well as a large number of sites that are designed to accommodate enthusiasts of both assault rifles and submachine guns.
Shoot House in Modern Warfare 2
Located somewhere in the deserts of Urzikstan, this is a live fire kill house that is categorised as a classified facility.
In the past, it was intended for soldiers to train and engage in strenuous activities; however, there is now a “third party” that owns and operates it, which makes it possible for any group or nation to make use of it.
For the purpose of allowing operators to enter the map, there are two gates located at opposite ends of the map: the Alpha gate and the Bravo gate.
One way to think about this map is as a map representing three lanes.
The Main Street and the Underpass are both constructed for long-range battles, and they are located in the central lanes of the map.
In addition to this, it is an ideal location for selecting the individuals who are competing for the item that is located in the middle of the map.
An easily recognizable husk of a Russian helicopter can be found right next to the center of the map, and it is the path that goes to the junkyard portion of the map.
In addition, there are abandoned automobiles that are used as a form of partial shelter. Cargo containers are located on the opposite side of the centre.
These containers are ideal for CQC and point blank, and they offer protection from anyone who may be present at the Office or in the Back Alley.
There is a staircase leading to the office and the forklift, and this area stretches all the way to the rear alley.
Particularly in objective-based game types, the forklift can be used as a partial cover, going to the Alpha gate where the game begins.
A big concrete block that can be used for overwatch on the junkyard and a decrepit vehicle that acts as cover are both located in the courtyard, which is located opposite the forklift.
There is a second staircase that leads to the office located here.
CQC and point-blank engagements are exactly what the office is designed for.
In addition, there are two windows that provide a sense of surveillance over the back alley and the cargo containers.
There is a shanty house that connects the junkyard. Although it offers some cover, it is vulnerable to the equipment and kill streaks of the opponent.