The most common combat spell used by the usually supporting cleric Guiding Bolt does damage and gives allies an advantage during combat. 

While it is often ignored, it could be one of the most strategically effective spells to use that you can use.

The rules of Guiding Bolt are found in The Players Handbook on page 248.

Guiding Bolt 5e

Evocation: 1st Level

Casting Time: 1 Action

Range: 120 feet

Components: V, S

Duration: 1 Round

A light-colored flash streaks towards a creature of your preference within your range. Use a ranged spell on the targeted. 

If you hit the target, the target is hit with 4d6 damage from the radiant, and the next roll you make against the target before the close of the next turn will benefit due to the mysterious flickering light at the target up to the point of.

At higher levels: If the spell is cast with an unused slot for spells of 2nd level or greater, the damage increases by 1d6 for every level higher than.

The rules of Guiding Bolt tell us a few things. The spell is designed to be used in combat It is effective in dealing damage for a spell at 1st level and can be improved. 

Furthermore, it comes with the benefit of providing allies with a greater chance to be hit, so it’s a reliable support spell too.

Is Guiding Bolt Good?

Guiding Bolt is a level 1 spell that deals 4d6 damage.

So it’s definitely a good spell. The fact that it can be increased in power as the character advances makes it a useful tool during the course of level progression. 

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The advantage granted upon the next attack against the target is quite powerful when combined with a sneak attack from a rogue or a melee ally that has devastating critical. 

Its ability to do amazing damage is just the cherry on the cake.

There are a few drawbacks with Guiding Bolt, though. In the first place, it’s included in the Cleric spell list, which means that using it means that there is one less space to heal. 

The other issue with it is that it needs an attack that is ranged. 

The typical cleric is the highest level of wisdom and maybe even strength, however, the ability to move is usually lower on the list. Clerics usually focus on having armored bodies to increase their armor class (AC).

Guiding Bolt was initially only on the list of spells for clerics however, with the introduction of other source materials it’s now available to Glory Paladin, Divine Soul Sorcerer, Celestial Warlock, as well as members of the Boros Guild (Ravnica).

There are a few spells that beat Guiding Bolt at first level and even higher. The radiant damage is amazing and isn’t the most commonly used resistance. 

This is a spell that could enable a cleric to alter what happens in a battle within a single casting.

Does Guiding Bolt Need Sight?

The spell does not define “a target you can see” as the only one you select within a certain range. 

The rules for making attacks are that attacks made against an unobserved target (via invisibility or darkness) are done at an advantage. 

This does not permit you to target corners or under full cover. However, the spell requires a straight route to the desired target.

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Guiding Bolt may be the best chance a cleric has at knocking out punches or at least set up to use one. Its damage output is very high and it could knock a strong opponent out after the fight. 

Another possibility is that an opponent who is defeated will still be able to benefit from the next attack which gives it a greater chance of winning a critical. 

Utilizing the spell near the final battle point is crucial because it takes away healing spell slots.

Guidance Bolt is optimized for support in Combat

It’s been reported by the media that Guiding Bolt has standalone damage output. 

Making sure that the spell is optimized to maximize its use of it during combat is what makes it more powerful. 

It’s not making much sense to apply it to minion-type enemies of low level, keep the slot machines. Instead, focus the spell on the biggest bad guys when they appear.

Likely, the DM will not create a major bad that could be a one-shot using this spell. This means that you need to support your spell. 

Examine the order of initiative and you will be able to create your next ally to make a difference.

It may require some time and planning, but it’s well worth the effort. 

To maximize the value for your buck, you should cast the spell at a time when you could get the paladin to come in with a smite or have the rogue unleash an attack that sneaks in.

If this is your plan, there may not be a need to boost the spell, since the benefit of the attack is available by the spell’s base stage of casting.

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There is a case for never recasting Guiding Bolt. Because spells can be critically damaged the target on a normal 20 Guiding Bolt does 8d6 damage. 

It is comparable to the damage of a Fireball Spell. Plus it has the benefit.

If the order to initiate is not working for you If you are unable to take action, stop your actions. 

This will let you decide when the spell will go off. It could be activated by an event that is specific to you, for example, if the enemy makes an attack.

Final Words

Guiding Bolt must be prepared by all classes that can prepare it. It is a fantastic combination of support and damage which is a rare combination that is available in games

It’s accessible as a level 1 spell that has no limit on the number of times you can cast it.

It’s frustrating when it casts and fails however when it does hit the target, it’s oh so delightful. 

The cleric is one of the most flexible classes available in the game when it comes to the many domains available. 

There’s no reason to think of yourself as a healer any longer and spells like Guiding Bolt really emphasize that fact.