Click on the button to randomly generate a potion (Just click it)
GeneratePotion of Climbing (common = 1st-level+): When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. (Dungeon Master's Guide)"; r_text[1] = "
Potion of Healing (common = 1st-level+): You regain 2d4 + 2 hit points when you drink this potion. (Dungeon Master's Guide)"; r_text[2] = "
Bottled Breath (uncommon - 1st-level+): This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it.
If you exhale the breath, you gain the effect of the Gust of Wind spell. If you hold the breath, you don’t need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. (Princes of the Apocalypse)
"; r_text[3] = "Oil of Slipperiness (uncommon - 1st-level+): This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a Freedom of Movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the Grease spell in that area for 8 hours. (Dungeon Master's Guide)"; r_text[4] = "
Philter of Love (uncommon - 1st-level+): The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. (Dungeon Master's Guide)
"; r_text[5] = "Potion of Advantage (uncommon - 1st-level+): When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water (The Wild Beyond The Witchlight)"; r_text[6] = "
Potion of Invisibility (uncommon - 2nd-level+): When you drink this potion, you gain the ability to become invisible for 1 hour. The effect ends if you attack or cast a spell.
This potion appears to be empty, but if you shake it, you can see a faint, silvery fluid moving inside. (Dungeon Master's Guide)
"; r_text[7] = "Potion of Fire Breath (rare - 3rd-level+): After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. (Dungeon Master's Guide)
"; r_text[8] = "Potion of Giant Strength (rare - 6th-level+): When you drink this potion, your Strength score changes to a score of 23 for 1 hour. This potion has no effect on you if your Strength is equal to or greater than that score. (Dungeon Master's Guide)
"; r_text[9] = "Potion of Flying (very rare - 7th-level+): When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. (Dungeon Master's Guide)
"; r_text[10] = "Potion of Speed (very rare - 7th-level+): When you drink this potion, your walking speed is doubled for 1 hour. You also gain a +2 bonus to AC, have advantage on Dexterity saving throws, and gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. (Dungeon Master's Guide)
"; r_text[11] = "Potion of Invulnerability (legendary - 11th-level+): When you drink this potion, you gain resistance to all damage for 1 minute. The potion's syrupy liquid looks like liquefied iron. (Dungeon Master's Guide)
"; r_text[12] = "Potion of Superior Healing (legendary - 11th-level+): You regain 8d4 + 8 hit points when you drink this potion. (Dungeon Master's Guide)
"; r_text[13] = "Potion of Invisibility to Undead (legendary - 11th-level+): When you drink this potion, you are invisible to undead creatures and can't be detected by them for 1 hour. The potion's container looks empty but feels as though it holds liquid. (Dungeon Master's Guide)
"; r_text[14] = "Potion of Supreme Healing (legendary - 17th-level+): You regain 10d4 + 20 hit points when you drink this potion. (Dungeon Master's Guide)
"; r_text[15] = "Potion of Invulnerability (legendary - 17th-level+): When you drink this potion, you gain immunity to all damage for 1 minute. The potion's liquid glimmers with a golden light. (Dungeon Master's Guide)
"; r_text[16] = "Potion of Giant Size (artifact - 17th-level+): When you drink this potion, you become a Huge creature for 24 hours. Your size increases, and your weight is multiplied by eight. Your weapons also grow to match your new size. If you lack the room to become Huge, your size doesn't change. (Dungeon Master's Guide)
"; r_text[17] = "Potion of Immortality (artifact - 17th-level+): When you drink this potion, you gain eternal life. Your body stops aging, and you become immune to all diseases. If you die while under the effects of this potion, you immediately return to life as if by the True Resurrection spell. The potion's liquid is a deep red, like liquid flame. (Homebrew)
"; r_text[18] = "Potion of Time Mastery (artifact - 17th-level+): When you drink this potion, you gain control over time itself. You can use an action to freeze time for all creatures and objects except yourself for 1 minute. During this time, you can move freely, manipulate objects, and take any actions or bonus actions. Once the effect ends, time resumes for everything else. The potion's liquid shimmers with a silvery glow. (Homebrew)
"; r_text[19] = "Potion of Elemental Ascendancy (artifact - 17th-level+): When you drink this potion, you gain mastery over the elements. You can use an action to summon and control the power of one elemental type of your choice (fire, water, air, or earth) for 1 hour. You can cast spells and create effects related to that element at will, and you gain resistance to damage of that elemental type. The potion's liquid swirls with the colors of the chosen element. (Homebrew)
"; r_text[20] = "Potion of Mind Reading (rare - 3rd-level+): After drinking this potion, you can use an action to read the surface thoughts of a creature within 30 feet of you. The target must make a DC 13 Wisdom saving throw. On a failed save, you can read its surface thoughts for the next minute as if you were using the Detect Thoughts spell. The effect ends early if you use this ability again or if the target succeeds on the saving throw. (Homebrew)
"; r_text[21] = "Potion of Elemental Resistance (uncommon - 1st-level+): When you drink this potion, you gain resistance to a specific elemental damage type (acid, cold, fire, lightning, or thunder) for 1 hour. The potion's liquid glows with the color associated with the chosen element. (Homebrew)
"; r_text[22] = "Potion of Etherealness (very rare - 9th-level+): When you drink this potion, you become ethereal for 1 hour. While in this state, you can move through solid objects, including walls and creatures, as if they were difficult terrain. You take half damage from non-magical attacks and have advantage on saving throws against spells and other magical effects. The potion's liquid appears translucent and flickers like a ghostly flame. (Homebrew)
"; r_text[23] = "Potion of Elemental Fury (rare - 6th-level+): After drinking this potion, you gain the ability to unleash a devastating elemental attack. You can use an action to unleash a wave of elemental energy in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 6d6 damage of a type associated with the chosen element (acid, cold, fire, lightning, or thunder) on a failed save, or half as much damage on a successful one. Once you use this ability, you can't use it again until you finish a short or long rest. (Homebrew)
"; r_text[24] = "Potion of Shadowform (uncommon - 1st-level+): When you drink this potion, you gain the ability to meld with shadows. For 1 hour, you can use a bonus action to become insubstantial and gain resistance to all damage except radiant damage. You can move through other creatures and objects as if they were difficult terrain, but you cannot end your movement inside an object. The potion's liquid appears dark and smoky. (Homebrew)
"; r_text[25] = "Potion of Clairvoyance (uncommon - 1st-level+): After drinking this potion, you can use an action to see and hear through the senses of a small, invisible sensor you create. The sensor can be placed at a location within 1 mile of you, and it lasts for 10 minutes. You can perceive the sensor's surroundings as if you were there, gaining visual and auditory information. The sensor is stationary and can't be moved. Once you use this ability, you can't use it again until you finish a short or long rest. (Homebrew)
"; r_text[26] = "Potion of Mind Control (rare - 4th-level+): When you drink this potion, you gain the ability to control the actions of another creature. You can use an action to attempt to dominate a creature's mind within 30 feet of you. The target must make a DC 14 Wisdom saving throw. On a failed save, you can control the creature's actions as if you were using the Dominate Person spell for 1 minute. The effect ends early if you use this ability again or if the target succeeds on the saving throw. (Homebrew)
"; r_text[27] = "Potion of Time Reversal (very rare - 8th-level+): When you drink this potion, time rewinds for 6 seconds. You regain hit points and end any adverse conditions or effects affecting you as if you had just taken a short rest. You also regain any spell slots or limited-use abilities that you expended in the past 6 seconds. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[28] = "Potion of Elemental Infusion (uncommon - 1st-level+): When you drink this potion, you temporarily infuse your weapon with elemental power. For the next minute, your weapon attacks deal an additional 1d6 damage of a type associated with the chosen element (acid, cold, fire, lightning, or thunder). The potion's liquid shimmers with the color associated with the chosen element. (Homebrew)
"; r_text[29] = "Potion of Dimensional Shift (rare - 5th-level+): When you drink this potion, you gain the ability to shift between dimensions. You can use a bonus action to become ethereal until the end of your turn. While ethereal, you can move through other creatures and objects as if they were difficult terrain, and you take half damage from non-magical attacks. Once you use this ability, you can't use it again until you finish a short or long rest. (Homebrew)
"; r_text[30] = "Potion of Elemental Burst (rare - 7th-level+): After drinking this potion, you gain the ability to unleash a powerful burst of elemental energy. You can use an action to create a 20-foot-radius sphere of elemental energy centered on yourself. Each creature in the area must make a DC 16 Dexterity saving throw, taking 8d6 damage of a type associated with the chosen element (acid, cold, fire, lightning, or thunder) on a failed save, or half as much damage on a successful one. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[31] = "Potion of Teleportation (rare - 5th-level+): When you drink this potion, you gain the ability to teleport instantly. As an action, you can teleport yourself and up to five willing creatures you can see within 30 feet of you to a location you can visualize or specify by a brief description. The destination must be on the same plane of existence as you. Once you use this ability, you can't use it again until you finish a short or long rest. (Homebrew)
"; r_text[32] = "Potion of Spell Reflection (very rare - 9th-level+): After drinking this potion, you gain the ability to reflect incoming spells. When you are targeted by a spell that requires you to make a saving throw, you can use your reaction to reflect the spell back at its caster. The caster must make the saving throw instead, using your spellcasting ability modifier. If the caster fails the saving throw, the spell affects them instead of you. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[33] = "Potion of True Sight (very rare - 9th-level+): When you drink this potion, you gain the ability to see the true nature of things. For 1 hour, you have truesight out to a range of 120 feet. You can see invisible creatures and objects, automatically detect illusions, and see through magical darkness. The potion's liquid shimmers with a radiant glow. (Homebrew)
"; r_text[34] = "Potion of Lifesurge (legendary - 13th-level+): After drinking this potion, you regain all of your hit points and end any adverse conditions or effects affecting you. In addition, for the next minute, you have advantage on all ability checks, saving throws, and attack rolls. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[35] = "Potion of Elemental Mastery (legendary - 13th-level+): When you drink this potion, you gain mastery over all four elements. For the next hour, you can cast spells and create effects related to fire, water, air, and earth at will. You have resistance to all damage types associated with the elements, and you can breathe underwater and in any environment. The potion's liquid pulses with swirling colors of fire, water, wind, and earth. (Homebrew)
"; r_text[36] = "Potion of Cosmic Power (artifact - 17th-level+): When you drink this potion, you become infused with cosmic energy. For the next minute, you gain the following benefits: your movement speed doubles, you have advantage on all saving throws, your attacks deal an additional 2d6 force damage, and you can cast spells at a range of 1 mile without needing to see the target. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[37] = "Potion of Invulnerability (artifact - 17th-level+): After drinking this potion, you become immune to all damage and conditions for 1 minute. You are also immune to the effects of spells and magical abilities, and you can't be targeted or affected by any creature or object. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[38] = "Potion of Soul Transcendence (artifact - 17th-level+): When you drink this potion, your soul transcends its mortal form. For the next hour, you gain the following benefits: you are immune to all damage, you have advantage on all saving throws, you can cast spells without needing components, and you can communicate telepathically with any creature within 1 mile of you. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[39] = "Potion of Wild Shape (rare - 6th-level+): When you drink this potion, you gain the ability to shape-shift into a beast form. For the next hour, you can use a bonus action to transform into a beast with a challenge rating of 1 or lower. While in beast form, you retain your Intelligence, Wisdom, and Charisma scores, but you adopt the physical characteristics and abilities of the beast. You can transform back into your original form as a bonus action. Once you use this ability, you can't use it again until you finish a short or long rest. (Homebrew)
"; r_text[40] = "Potion of Heroism (uncommon - 1st-level+): After drinking this potion, you gain temporary hit points equal to your level + your Constitution modifier. In addition, you are immune to being frightened and gain advantage on all saving throws against being charmed for the next hour. The potion's liquid glows with a radiant aura. (Homebrew)
"; r_text[41] = "Potion of Enlarge (uncommon - 1st-level+): When you drink this potion, you grow in size and strength. For the next minute, your size doubles in all dimensions, your weight is multiplied by eight, and your strength score increases by 2. You also have advantage on Strength checks and Strength saving throws. The potion's liquid appears thick and bubbly. (Homebrew)
"; r_text[42] = "Potion of Reduction (uncommon - 1st-level+): When you drink this potion, you shrink in size. For the next minute, your size is halved in all dimensions, your weight is divided by eight, and your Dexterity score increases by 2. You also have advantage on Dexterity checks and Dexterity saving throws. The potion's liquid appears clear and sparkles with tiny motes. (Homebrew)
"; r_text[43] = "Potion of Flight (rare - 5th-level+): After drinking this potion, you gain the ability to fly. For the next hour, your flying speed is equal to your walking speed, and you can hover. If you're in midair when the potion's duration expires, you descend at a rate of 60 feet per round until you land. The potion's liquid appears light and airy. (Homebrew)
"; r_text[44] = "Potion of Invisibility (rare - 5th-level+): When you drink this potion, you become invisible for 1 hour. The invisibility ends early if you attack or cast a spell. The potion's liquid shimmers and becomes transparent. (Homebrew)
"; r_text[45] = "Potion of Resistance (uncommon - 1st-level+): When you drink this potion, you gain resistance to a specific damage type (acid, cold, fire, lightning, or poison) for 1 hour. The potion's liquid takes on the color associated with the chosen damage type. (Homebrew)
"; r_text[46] = "Potion of Speed (rare - 5th-level+): After drinking this potion, your speed is doubled for 1 hour. The potion's liquid appears to be constantly swirling and effervescent. (Homebrew)
"; r_text[47] = "Potion of Tongues (uncommon - 1st-level+): When you drink this potion, you gain the ability to understand and speak any language for 1 hour. The potion's liquid tastes like honey and has a smooth texture. (Homebrew)
"; r_text[48] = "Potion of Sustenance (common - 1st-level+): After drinking this potion, you don't require food or water for the next 24 hours. The potion's liquid is thick and has a slightly sweet taste. (Homebrew)
"; r_text[49] = "Potion of Evasion (rare - 5th-level+): When you drink this potion, you gain the ability to dodge danger with incredible agility. For the next minute, you have advantage on Dexterity saving throws, and you take half damage from area of effect spells and effects that require a Dexterity saving throw. The potion's liquid appears to shimmer and blur. (Homebrew)
"; r_text[50] = "Potion of Shadow Form (rare - 5th-level+): After drinking this potion, you gain the ability to merge with shadows and become nearly invisible. For the next hour, you can take the Hide action as a bonus action, and creatures have disadvantage on Wisdom (Perception) checks made to detect you. The potion's liquid is dark and seems to absorb light. (Homebrew)
"; r_text[51] = "Potion of Mind Reading (uncommon - 1st-level+): When you drink this potion, you gain the ability to read the surface thoughts of a creature you can see within 30 feet of you. You can maintain this ability for 10 minutes, during which you can choose to read the surface thoughts of a different creature as an action. The potion's liquid swirls with a hypnotic pattern. (Homebrew)
"; r_text[52] = "Potion of Elemental Resistance (uncommon - 1st-level+): After drinking this potion, you gain resistance to a specific damage type (acid, cold, fire, lightning, or thunder) for 1 hour. The potion's liquid takes on the color associated with the chosen damage type. (Homebrew)
"; r_text[53] = "Potion of Mind Control (rare - 5th-level+): When you drink this potion, you gain the ability to control the actions of another creature. You can use an action to attempt to dominate a creature's mind within 30 feet of you. The target must make a DC 14 Wisdom saving throw. On a failed save, you can control the creature's actions as if you were using the Dominate Person spell for 1 minute. The effect ends early if you use this ability again or if the target succeeds on the saving throw. (Homebrew)
"; r_text[54] = "Potion of Mind Shielding (rare - 5th-level+): After drinking this potion, your mind becomes shielded from intrusion. You are immune to any effect that would read your thoughts, determine your alignment, or detect your emotions. The potion's liquid is clear and emits a faint, soothing glow. (Homebrew)
"; r_text[55] = "Potion of Time Manipulation (very rare - 8th-level+): When you drink this potion, you gain control over time itself. You can use an action to rewind time up to 1 minute, undoing any events that occurred during that time. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; r_text[56] = "Potion of Elemental Fusion (very rare - 8th-level+): When you drink this potion, you merge with the elemental forces. For the next minute, you gain immunity to the chosen element (acid, cold, fire, lightning, or thunder) and your attacks deal an additional 2d6 damage of that type. The potion's liquid swirls with elemental energy. (Homebrew)
"; r_text[57] = "Potion of Fortune (legendary - 12th-level+): After drinking this potion, you gain incredible luck for the next 24 hours. Whenever you roll a d20, you can choose to roll with advantage. The potion's liquid glows with a radiant golden light. (Homebrew)
"; r_text[58] = "Potion of Dimensional Travel (legendary - 12th-level+): When you drink this potion, you gain the ability to travel between dimensions. You can use an action to cast the Plane Shift spell, transporting yourself and up to eight willing creatures to a different plane of existence. Once you use this ability, you can't use it again until you finish a long rest. (Homebrew)
"; var i = Math.floor(r_text.length * Math.random()); var spellText = "" + r_text[i] + "
"; document.querySelector('.spell-text').innerHTML = spellText; }I created this random potion generator for Dungeons & Dragons 5th Edition Dungeon Masters (DMs) so that they can quickly come up with level-appropriate potions for players to find in a treasure hoard or for sale in a local apothecary or potion shop.
This generator includes all of the potions for 5th Edition that are described in the main sourcebooks for Dungeons & Dragons, with the exception of a few potions that are setting-specific and wouldn’t be useful in the majority of campaigns.
Best of luck on your adventures! May it never happen that you drink a Potion of Poison when your health is already low by accident.
