Destiny 2 Releases Patch Notes for Update

Bungie has released update for Destiny 2, which addresses some community concerns regarding the episodic activity known as Breach Executable as well as fixing a number of game play issues and nerfing popular exotic gear.

Things have slowed down a little bit for Destiny 2 players following months of new content with updates like Into the Light, The Final Shape expansion, and Episode Echoes.

The players are currently on a three-week break following the conclusion of Act 1, which signifies the beginning of Act 2, which will continue the story of Nessus.

Bungie has continued to discuss how these periods of downtime will help the studio in the long run, despite the fact that in the interim between acts, some players will undoubtedly be able to catch up on everything that has been released since The Final Shape.

In terms of hat, game director Robbie Stevens has hinted that Act 3 will feature one of Destiny 2’s largest exotic missions ever.

There has been sufficient time for the studio to work on this feature as a result of the new content release cadence; however, they have made sure not to elaborate too much further.

The additional downtime also provides Bungie with the opportunity to address issues that have been occurring with the game, as demonstrated by the most recent update.

The new activity known as Breach Executable has been one of the primary sources of concern that players have voiced since the release of Episode Echoes.

It is possible for players to discover hidden resources and materials within these arena-style activities; however, the challenge for many appears to be that not only are these items difficult to locate, but members of the fire team can advance too quickly, which forces everyone to warp ahead, which ultimately results in the items being missed out on.

Bungie has increased the amount of time that must pass before the next encounter begins, as well as decreased the amount of time required to extract the resources, which has resulted in them being more visible from a greater distance away.

Bungie made the nerfs to popular Destiny 2: The Final Shape exotics official as well as the Breach Executable changes that were anticipated.

As was mentioned in a previous weekly blog post, Bungie is reducing the effectiveness of the Khvostov and Red Death exotic weapons.

Additionally, the Speaker’s Sight’s ability to generate orbs is being disabled, though the majority of these changes will only have an effect on the player versus player aspect of Destiny 2.

There is, however, a peculiar difference in the amount of experience points that Warlocks and the other two classes earn, and Bungie has not yet addressed this issue.

During the recent weeks in which Gambit and Vanguard received double the amount of experience points, players have repeatedly reported that Warlocks are not receiving the same amount of experience points for participating in Destiny 2 Ritual activities.

The fact that Bungie has not acknowledged this problem up to this point has left many players surprised. Some players have even stated that this problem is not new and has been present for a few months.

Destiny 2 Update Patch Notes



  • Fixed an issue where players could level weapons faster than intended in Overthrow.
  • Fixed an issue where the Heart’s Hidden Depths Pathfinder objective could not progress by completing the Forgotten Deep and the Broken Deep Lost Sectors.
  • Fixed an issue where the Overthrow boss Triumphs did not count specific bosses.


  • Fixed issue where Swords in Sword Dance Cyst would report that the player never picked up a Sword and failed the Triumph.
  • Made the following changes to Infested Caverns:
    • Fixed issue in Moth Infested Caverns where an Acolyte had a delayed spawn, causing plate capture delay.
    • Removed moth respawns during the boss fight.
    • Added 2 minutes to the time trial timer to give players a total of 6 minutes to complete it.
  • Fixed an issue that could cause a game crash when breaking hive “gunk” with a Sword.


  • Fixed issue where Lightfall and The Witch Queen expansions were required to access certain Vanguard Ops contents.


  • Fixed an issue where the Still Hunt Exotic Sniper Rifle was getting more Special ammo than intended in some modes.
  • Fixed an issue where Ghost Mods were erroneously granting bonus rewards for private mode match completions.
  • Fixed an issue where private mode Rumble matches were granting players reputation incorrectly.


  • Fixed an issue where the Resonant Synergy challenge does not work with the Prismatic subclass.
  • Fixed an issue where the Light Magnitude node incorrectly mentioned Masterworked weapons as a requirement to generate Orbs of Power.
  • Reduced the number of ability kills required for the Proof of Ability node from 100 to 25.


Salvation’s Edge

  • Extended the timer after the last encounter has been completed.
  • Fixed an issue where purchasing Adept weapons from the vendor on Master difficulty did not provide a weapon.

The Shattered Throne

  • Fixed an issue where Surges were still applied.


Enigma Protocol

  • Fixed an issue where sometimes the countdown timer would not appear until the second half of the mission.

Breach Executable

  • Fixed a rare game crash that could occur when collecting materials during the activity.
  • Fixed an issue where the Weekly Activity challenge wasn’t properly tracking Expert difficulty completions.
  • Fixed an issue where Expert level Vex combatants were dealing higher than intended damage.
  • Made the following changes to material gathering:
    • Reduced the time needed to extract samples.
    • Two Pistons are now always available per run.
    • Navigation points for Pistons are now visible from further away.
    • We have increased the roaming time available after a player has started the next encounter.
  • Fixed an issue where the banner for reaching score tiers (Silver, Gold, Platinum) was missing some text.



  • Fixed an issue that prevented players from gaining an improved glide if Heat Rises was activated while already gliding.
  • Fixed an issue where Facet of Hope was not correctly working with certain buffs.


  • Removed Year 6 gear from the Blind Well loot pool.
  • Speaker’s Sight:
    • We have disabled the ability to create Orbs of Power in PvP.
      • We will be considering ways to approach this in a more balanced way in the future.



  • Khvostov:
    • Corrected an issue that was significantly reducing recoil.
      • To partially offset this change, we have increased its stability stat by 30.
    • Reduced the damage of its ricochet shots against players only.
      • Initial damage bonus decreased from 15% to 5%.
      • Bounce impact damage decreased from 18.4 to 4.6.
  • Red Death:
    • Reduced the intrinsic stability bonus granted by the custom recoil pattern.
  • Hawkmoon:
    • Corrected an issue that allowed it to have more final bullets than intended.


  • Undercurrent:
    • Fixed an issue where the base and Adept versions of Undercurrent could obtain non-Wave Frame Grenade Launcher magazine options. Versions that received these incorrect magazine options will be updated to receive High-Velocity Rounds. New drops of Undercurrent will feature High-Velocity Rounds and Implosion Rounds as selectable magazine options.


  • Air Trigger:
    • Corrected an issue that was allowing this perk to apply to any equipped weapon.
    • Reduced the Aim Assist penalty when airborne.
  • Enhanced Physic:
    • Fixing an issue where it was providing Restoration x2 instead of Restoration x1.
    • Physic now correctly gives increased Restoration x1 duration.


  • Fixed an issue where some of Failsafe’s voiceover and subtitles would not match.
  • Added more information to the Character Boosts screens, to better reflect what’s unlocked after acquiring a The Final Shape Campaign Skip Boost.
  • Fixed an issue where theWishbearer Title was no longer available to players.
  • Fixed an issue where the Season Rank number was displayed incorrectly in the Player Menu after reaching rank 100.
    • The Season Rank cap is 100 until Act II starts.
  • Fixed an issue where Echoes Engrams can be focused at the War Table before Failsafe is moved to the H.E.L.M.
  • Fixed an issue where the Exotic Glaive patterns from the Evidence Board still required Legendary Shards.
  • Fixed the issue preventing gear from properly loading in certain activities and destinations.

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